Episode 475 - Tropeagedden! overuse of fashionable tropes...

Apr 20, 2020

Certain tropes or stylistic ways of telling a story can get really, really popular and trendy very quickly and it seems like they're everywhere! Suddenly many story are all told with the same sort of stylistic flourishes. The first few times it's done that way it's clever and meaningful but after that people just use the same thing without understanding it properly and consequently usually do a really crappy job!

Topics and Show Notes

My biggest bugbear currently is the stories that are split across multiple timelines: So we show concurrent storylines but one or a few of them are actually set in the past and they're interspersed with a storyline from the present as if all events are happening at the SAME time. The Witcher handled that very badly because it had no context clues about where you were at the “time”. The Medici series is another example. In that they DO give you context clues however because the characters actually look different but it's still annoying because they switch back and fourth far too regularly.

When this style of fast temporal storyline switching was first introduced in novels (in the 80s) it was reasonably clever and interesting because it was new at the time. But it is something that has to be handled carefully in order to work well. It doesn't lend itself to overuse! Unless there's a good reason and you REALLY know what you're doing, either tell your story in a linear fashion or give us extended scenes that take a full chapter/episode to complete

Banes made a post about love triangles. That's another trope that can be terrible if overused but great if used with a bit of tact and skill. Other examples are subverted character types (evil angels/good demons), subverted humanised villains (good Maleficent), bad heroes (rapist knight in shining armour)- these things are ONLY interesting because they're a twist on a standard trope and a variation from the norm, but when they BECOME the norm there's no reason for them to exist: they self invalidate.
What are some you've noticed?


This week Gunwallace has given us the theme to Space Daddy Adventures - A big dose of early 70s prog concept mixed with 1960s beat poetry. It reminds me of the music of the British prog band Jade Warrior from their eponymous 1971 album. Breathy flute, percussion, and a spare, jungle sound with creepy British vocals… Slip into your tight black polo-neck and black beret, sip on an espresso and flick your fingers in appreciation of this coooool retro piece!


Topics and shownotes

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Links

Banes' newspost about love triangles - https://www.theduckwebcomics.com/news/2020/apr/15/we-three/

DD on Discord! - https://discordapp.com/invite/7NpJ8GS
Moderated by Boundbun and Tallfroyo - https://www.theduckwebcomics.com/user/BoundBun/

Featured comic:
Cragwater - https://www.theduckwebcomics.com/news/2020/apr/14/featured-comic-cragwater/

Featured music:
Space Daddy Adventures - https://www.theduckwebcomics.com/Space_Daddy_Adventures/, by Hushicho, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

Episode 373 - Stupid millennials, greedy baby-boomers and lazy Gen Xers!

May 7, 2018

4 likes, 5 comments

Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!


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