Oct 21, 2019
As promised we dive right into the second half of the Star Wars chat! We cover all the Star Wars stuff besides the original trilogy and the new trilogy. There's a lot to cover and we only touch on most on it: Solo, the Star Wars Christmas special, Droids, the Ewok films, Clone Wars, the games, the books, comics, Solo, Rogue One…
Topics and Show Notes
For October we're having a look at various popular film franchises because understanding of them has a lot to offer webcomic creators. Last week we looked at the original Star Wars trilogy and talked about that in relation to the latest one. Before that it was Indiana Jones.
Personally I think the main strength of the Star Wars franchise has nothing to do with the Force, the Jedi, Vader or any of that story stuff: At its heart Star Wars has always been a triumph of aesthetics, aesthetics that are done so well they grab and hold the audience! When the first film blasted onto the screen in the late 70s it was really like nothing before it. It was the perfect synthesis of so many elements; fantasy, Sci-Fi, space opera, western, samurai, ww2 war film, and classic Hollywood blockbuster. We always get too caught up in the ridiculous story and script writing to realise what's so good about Star Wars and what is ALWAYS good about it: Amazing sets, great music, costumes, props, effects, lighting, sound design, models and so on. All those elements come together to make an imaginative, imersive, cool and unusual evocative experience. It's a mythic image that never fails to grab our attention. Yes the stories are often terrible, the dialogue can be stupid, the themes are basic, plots full of holes etc but we still love it enough to care BECAUSE it looks and feels great, so we think it's worth saving. In spite of everything we still love to go back to the Star Wars universe.
It's not easy to write a good sci-fi fantasy space opera. The first trilogy succeeded because it kept to a very simple hero's journey template, it was new and original so we gave it the benefit of the doubt, and it threw in a lot of fun classic tropes from westerns, Samurai movies, and war films. Defending the franchise on plot or story is a fool's task and saying “it's for kids” is a moronic defence, and it's all unnecessary because those aspects don't really matter.
This week Gunwallace has given us the theme to Spacefighters: Run to your spcefighters, leap in, rev up your proton engines, blast into high earth atmosphere at 9 times the speed of sound and shoot into orbit to hunt the baddies! This dynamic, cool tune is the perfect sound track to defend the earth to! It’s groovy and classic.
Topics and shownotes
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Wild Wolves - https://www.theduckwebcomics.com/news/2019/oct/15/featured-comic-wild-wolves/
Spacefighters - https://www.theduckwebcomics.com/Spacefighters/, by Cbacolo, rated E.
Previous Star Wars Episode - https://www.theduckwebcomics.com/quackcast/episode-448-king-of-franchises-star-wars
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Dec 2, 2018
This Quackcast was inspired by a newspost by Tantz. There seems to be this prevailing idea at the moment that serialised storytelling is better than episodic style stories. Tantz informs me that it's one of the many Twitterverse controversies! So let me explain what I mean here: Episodic story telling is when most of the story you're telling can be parcelled into the course of an episode: you can have a strong beginning, middle and satisfying conclusion in the course of your episode, whether that takes the form of a comic chapter, a page, a strip, or a half hour TV show. The Serial style has things stretching over multiple chapters or TV episodes. What we talk about in this Quackcast is that it's an utterly false dichotomy: You do not have to have either or, in fact most projects have elements of BOTH at the same time and it's a little foolish to think that one style could possibly be inherently superior to the other since they're just tools for telling a story. It is up to the creator to pick which one is right for their own work and the context in which it's going to be shown.
Sep 24, 2018
In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.
Jul 23, 2018
You may have read about how a conspiracy theorist dug up some 10 year old tweeted jokes by director James Gunn and got him fired from Disney… Well that incident inspired this Quackcast, which is a re-take on the whole personal brand idea that we discussed in Quackcast 289.
Jul 9, 2018
This week we talk about maintaining suspension of disbelief: the way you have to convince people of the world your story is set in and keep them there. Everything you do is done for that, to convince them your characters make sense and the world works. There's a very mistaken idea that this ONLY applies to fantasy or SciFi. No, it applies to ALL fiction and even non-fiction in the case of stories and jokes from your friends, biographies and autobiographies. You have to maintain a suspension of disbelief in all these things in order to fully enjoy and be a part of the story.
Sep 11, 2017
Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state of mind, occupation, status, personality, era, class and a host of other things. Have a listen to our Quackcast to learn more! Gunwallace's theme this week was for RUNRUN - a symphony of urgent electronica. This track wants to get you moving in a linear fashion, faster and faster, rhythmic and regular like the pace of a runner. Run into a bright, white high tech future with RUNRUN!
Aug 14, 2017
Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost on the subject and many DDer's offered their own experiences. In this Quackcast we expand on all of that. Our music theme for the week by Gunwallace was for our featured comic: Kings Club. This is a modern mafia movie soundtrack, starting off eerie and atmospheric and then ramping up the cool and bombastic. There’s traditional theme bolstered by a hard gritty rock techno edge.