May 16, 2022
Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?
Topics and Show Notes
Yu-Gi-Oh! is a little too much work to use as an example, but something like the Marvel movie Eternals is good because it only had a few flaws. Big ones, but also very good parts as well:
- Lots of telling rather than showing. A text dump at the beginning was just the start of that. It wasn't stylistic choice like in Star Wars, but rather something we need to understand what is happening. All through the film characters tell us about things rather than the story properly depicting them.
- Revealing the solution to mysteries too early and so it undercuts built up tension. Mysteries are really interesting and intriguing to the audience, even when they think they've solved them, it still feels very rewarding to have them revealed nearer to the end of the story. Revealing them far too early feels like you're being cheated and wastes a valuable resource. Eternals does this twice with very significant mysteries about halfway through.
- Having generic, cannon-fodder bad guys. This is true of many action stories especially from Marvel films, but it's particularly bad here. Saying any more would be a spoiler. But this is something that Yu-Gi-Oh! does far better.
- Leaving out information that would better make sense of story elements. We have the character Icarus refereed to frequently as “the Pilot” by another character who's never met him before, but we have no idea why. A deleted scene reveals why, but without that it makes no sense, you're just left to feel it's a pointless joke about the Icarus myth, which it's not.
- Not solving logic errors. The characters are supposed to be the basis for mythical figures in earth cultures but most are of different ethnicities to the cultures that worship them. This could have been easily solved in two ways: 1. the character “Sprite” could have been shown to have created illusions around them to make them seem like the characters of myth. 2. The character Druig could have been shown to manipulate people's minds to think they were seeing the mythical characters. The story does neither.
Despite all this and more there are many good points to this story and it would be possible to fix it through re-editing. I found it more rewarding and interesting to work out what exactly made this not such a good film and it helped to better highlight the good parts for me. It also helps me see what to avoid in my own writing and what I'm doing wrong. Try it yourself? Maybe you can tackle Yu-Gi-Oh! and let us know how that could be fixed?
I'm not brave enough.
This week Gunwallace has given us a theme to - Malefic Demonic Apocalypse - A creepy red garden filled with writhing demonic monstrosities and horror! This electronic piece grinds and roars, sounding like an acidic, burning harpsichord spewing fury and vitriol in a crimson torrent.
Topics and shownotes
Our movie critique thread does this somewhat - https://www.theduckwebcomics.com/forum/topic/177412/?page=36
Oni Streamer Builds a Mech - https://www.theduckwebcomics.com/news/2022/may/10/featured-comic-oni-streamer-builds-a-mech/
Malefic Demonic Apocalypse - https://www.theduckwebcomics.com/Malefic_Demonic_Apocalypse/ - by Genejoke, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
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Feb 14, 2022
Time to chat about character hairstyles. Tantz did a newspost about them a few weeks ago and I spun the topic off into a fashion subject for a Quackcast, but something really basic and simple like hair has a lot of potential in its own right. There are lots of things you can consider…
Dec 6, 2020
The Mandalorian on Disney Plus is a very popular series, it's particularly known at the moment because of the “fanservice”, i.e. fan rewards in the second series. a couple of Clone Wars characters are in it now… but we won't spoil that. Tantz, Banes and I chat Fan Service! What IS Fan Service and why is it a thing? When did we first learn about it?
Sep 14, 2020
Titles are surprisingly important for your comic! We don't often realise that when we first start them, but a title is one of the very first ways people come across your work. You have to sell it to them and give them an idea of what to expect in only a very few words. You can take a lot of different approaches to that, like teasing and intriguing them with a title that suggests something interesting or mysterious, character names are great for that. You can be completely literal and obvious. You can use a pun… you can take an existing popular title and alter it in a slight way… There are so many things you can do!
Mar 15, 2020
For this cast I'd thought we'd go through with our promise of last week and talk about things that have made us have a reaction as a creator. This expands on “The Cartoons that Date us” from last week. So today we're talking the creative media that gave you a reaction: Books, movies, comics, TV shows… Not what specifically inspired the comics you do now, but what drove you to create and why.
Feb 10, 2020
There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!
Nov 18, 2019
Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?
Jun 24, 2019
Just Banes and I for this one! Today we have 3 topics: 1. Being positive and how that really helps us in online communication and social networking, as well as giving a boost to those we talk to- very important in comic communities. 2. How to get more eyes looking at your work. We always need to build our audiences! 3. Updates for drunk duck to modernise the site… We're going to have to raise a lot of money for this! How is the best way?