Oct 26, 2020
What is the most definitive version of your character? Where does it pop up in your comic? What part of your work most defines your main character and why? What about TV, movie, comic, and story characters?
Topics and Show Notes
For example, Pinky from my OWN comic, Pinky TA, is best characterised by her version in Chapter 6. Looks-wise the prime Pinky is the original from the first couple of pages of Chapter 1, but the version in Chapter 6 is best defined in her thinking and attitude due to her direct interactions with other characters.
One of my fave characters in the media is Major Motoko Kusanagi from Ghost in the Shell, her first debut was her manga and then the excellent 1990s movie… but personally I feel the definitive version of her is in the TV series Stand Alone Complex. That best defined her look, taking the best from the manga and the film, as well as defining her as a thinking and feeling character and the leader of her team within section 9. If someone were to ask me how to get into Ghost in the Shell I'd direct them right to that series.
And THAT is what we're taking about in this Quackcast. :)
Please share your own prime versions of your characters or ones from TV and other sources.
The musical feature this week that Gunwallace has given us is theme to Small Gods. It's classical, melenholly and stately. The cello sings us in and the rhythm guides us. The music layers and builds upon itself, crafting a stately pile. Hints of chaos flash through as the theme continues… then all of a sudden it comes crashing down with a clash of cymbals!
Topics and shownotes
Tantz's newspost on cultural appropriation and Mulan - https://www.theduckwebcomics.com/news/2020/sep/25/cultural-significance/
How Blade Got His Name - https://www.theduckwebcomics.com/news/2020/oct/20/featured-comic-how-blade-got-his-name/
Small Gods - https://www.theduckwebcomics.com/Small_Gods/, by Boy Phaff, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Sep 21, 2020
Today we're talking about the idea that entertainment aimed at kids can only be enjoyed by kids and the reason that adults often don't like kids things is because adults just don't “get” them. I contend that everyone, of all ages should be able to enjoy General or kid rated media and the true reason we don't is not because it “isn't meant for us”, it's because it's simply badly written - specifically, it's not the content that's annoying, it's the structure.
Apr 5, 2020
In this Quackcast we talk about the differences between genre and setting and what genre really is. For instance: Fantasy and SciFi aren't genres, they're settings… Mostly. It's complicated but they both pretty much USED to be genres, now they're mainly just settings for genre stories to take place in. What does that mean? Well, Fantasy wasn't even considered a genre back in the day, not really till after the success of Tolkien. Later on a lot of writers began using that same style and consumers really wanted it, so it became a “genre”. It was only later on when it graduated out of that to become a setting that has genre stories set within it.
Mar 23, 2020
Today we're having a chat about fantasy fiction! Mainly books and the fantasy writing that inspired us and that we love! Faves like Tolkien, Fritz Leiber and Piers Anthony! Just to define, we're talking swords, elves, armour, dragons etc, in a “medieval” context, generally European. As a subset there's native, Arabian, Asian, Mayan etc, also high fantasy, low fantasy, sword and sorcery, historical fantasy and even mythology…. And then techno fantasy, contemporary fantasy, steampunk, fantasy cyberpunk and so on… but we mainly stick to the mainstream stuff and only just touch on the weird little variations for now.
Jan 20, 2020
Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!
Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.