Episode 666 - Evil

Dec 18, 2023

We're up to number 666 Quackcasts so our topic this time is evil! Evil is a complicated subject, we all think we know what it is but we really don't, there are just so many aspects to it so it's very hard to fully encompass. Broadly “evil” can be something very subjective: anything that runs counter to our own well-being as individuals- people, things and situations that do us harm. You can expand that to your property, your family, friends, acquaintances, pets etc. As that definition gets bigger though to encompass your neighbours, street, suburb, city, state, and country it becomes more objective bit by bit, till we come to the idea that “evil” is something that runs counter to human rights, or the existence of life in general, or the right to self determination etc. A more objective view of evil.

Topics and Show Notes

But there's MORE! There's an embedded idea in our culture that “evil” is caused by external forces, smoothing that's quite popular in a few religions and myths. Characters like the devil, Satan, Lucifer, Beelzebub, or demons which encapsulate, perpetuate, influence, control and characterise “evil”. They embody it, they work to spread it, they influence people with it. The idea is that everything evil in the world is caused by them. It's often wrongly assumed that all religions are structured like the Abrahamic ones (Judaism, Islam, and Christianity) with a good and evil duality and “evil” being associated with the underworld in some way, but that's really just caused by looking at them from a mainly Christian lens. Death and the underworld aren't evil in most religions and rather than having strictly good or evil characters, “evil” is usually a matter of context and any character can be a mixture of both good and evil.

There's a good reason for this type of externalisation of evil though- by characterising it in such a symbolic way it helps us better understand different aspects of it and look at it from different angles. After-all characterising, symbolising and simplifying is how we better understand all reality, that's what's behind mathematics, physics, and all sciences really.

The last big evil factor we chat about is something we could also call “malice”, that is the active act of deliberately committing evil as opposed to simply doing something that is defined as “evil” for, another reason, i.e. taking your parking spot because they need it, killing a person in the line of duty as a police officer, not holding the elevator doors open for you because they were in a hurry… Instead they do those things because they want to cause harm and they enjoy it. This is how we like to portray psychopaths and serial killers in fiction. But even with malice there is a spectrum: on one end the person does the thing because they want to cause pain and distress, on the other end they do it simply because their own needs and pleasure are all that matter, they know that they cause you to suffer but that's irrelevant to them.

So the big take away from this is that there are a lot of different ways of thinking about “evil” and it's often a spectrum rather that just one solid thing. But how do you define evil? How do you use it in your creations?

This week Gunwallace has given us a theme inspired by On The Edge - Star Trek Adventures - I wager 20 Quatloos on the Vulcan… This is an epic, awesome intro, it builds steam from a portentous beginning with digital French horns and strings, gathering urgency and energy as it rockets into something grander and more dangerous. Trumpets blast us to a new dimension.
Please note that the ‘comic’ is by Tantz, Banes, Ozoneocean, Genejoke, not just me. And if other people want to submit drawings to it we would be more than happy to look at them and make it a true community project.

Topics and shownotes

Links

Featured comic:
Romancing Lucifer - https://www.theduckwebcomics.com/news/2023/dec/12/featured-comic-romancing-lucifer/

Featured music:
On The Edge - Star Trek Adventures - https://www.theduckwebcomics.com/On_The_Edge/ - by Gunwallace, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 614 - Super groups!

Dec 19, 2022

3 likes, 0 comments

Inspired by Banes we did a Quackcast on SUPER TEAMS! You know those groups like the Justice League, the Avengers, the Suicide Squad, or even Monkey, Pigsy, and Sandy from The Journey to the West (Monkey Magic is my fave version). These are super powerful characters on their own but together they're even more awesome because their strengths and weakness complement each other in interesting ways. DD had its very own super team in the form of the Heroes Alliance, where a lot of DD creators got together to work on a shared universe. And back in the 2000s DD had a “Civil War” even with Keen Space (AKA Comic Genesis), where a huge number of our creators and theirs participated in something like a DC Vs Marvel crossover battle.

Episode 456 - Smackdown on Quackjeeves

Dec 8, 2019

6 likes, 4 comments

Smack Jeeves has been sold out from under its community to a Korean mobile content provider company NHN. The same company approached us last year but the deal didn't go through because we were too strict on retaining control of the site and protecting our community, SJ apparently didn't have those same concerns for the people that made the site so special and that is a huge shame. What's happened now is that NHN is streamlining the site, minimising the creative members who host their comics there and turning it into a content delivery site for its hand-picked pro work, turning it into another souless clone corporate of Webtoons or Tapas.

Episode 338 - Shared DNA of ideas

Sep 4, 2017

3 likes, 6 comments

The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^ Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.

Episode 335 - Dialoguecast

Aug 14, 2017

5 likes, 4 comments

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost on the subject and many DDer's offered their own experiences. In this Quackcast we expand on all of that. Our music theme for the week by Gunwallace was for our featured comic: Kings Club. This is a modern mafia movie soundtrack, starting off eerie and atmospheric and then ramping up the cool and bombastic. There’s traditional theme bolstered by a hard gritty rock techno edge.

Episode 328 - How to get people to read your comic!

Jun 19, 2017

3 likes, 0 comments

Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: -- 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. -- 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. -- 2. Commenting on Newsposts can work as well. -- 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. -- 4. frequent updates will put your comic icon on the front page more often so more people will check it out. -- 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. -- 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. -- Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.

Episode 327 - Flashback heart-attack!

Jun 12, 2017

5 likes, 4 comments

FLASHbacks… you have to do them right or they will screw up the flow of your story. That's the theme of the newspost by Tantz Aerine that we stole this podcast topic from. :) Flashbacks can be expository, they can explain story elements and plot to you, they can push the narrative forward in a (seemingly) non-linear way, they can do all sorts of things, but one of the very worst is when they ruin the flow of your story and irritate your audience! That's what we're chatting about today, the poorly handled flashback and how to avoid it! Now let me tell you about that time… JUST KIDDING! Our music theme by Gunwallace this week was Galactic Nebula Race. This is all about speed! Racing, acceleration, hyper-velocity!! Watch those lights fly past faster and faster until they become just a single coloured blurred line… only to see your rival speed past as if you were standing still.

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.


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