Nov 22, 2020
Today we chat about fight scenes! This was spurred by a post in our forums about how bad fight choreography can spoil a film. Our Patron vid was mainly about fights in our comics, while the Quackcast is more about fights in movies. One of the things about REAL fights is that they're usually very fast, ugly, stupid looking, and not very exciting. It's important to remember that boxers and UFC fighters are entertainers and sports people, those people are performing for an audience - their fights are real but they're designed to be showy and exciting, whereas true fighting on the street or in war etc is very different, it's more deadly and more stupid looking.
Topics and Show Notes
Cinematic fighting HAS to be choreographed usually to avoid injury, that's just how it is. However, the degree of stylisation varies. If the fighting is too stylised compared to the rest of the film then there'll be a miss-match and the fight will seem silly and weaken the suspension of disbelief. Stylised, symbolic fighting was very common with Kung-Fu movies back in the day. In the late 90s the tricks with wires and other over the top moves started to be aped by Hollywood films with very silly results: That kind of fighting suits Kung-fu movies because they're obviously fantasy in style and not naturalistic, whereas the prevailing style for Hollywood films is naturalistic acting and realism so stylised fight scenes don't fit.
Fights in comics can be done in a few ways, the easiest is to show quick vignettes of different aspects and stages of the fight. The most tricky way is to show a fight from a linear perspective as it flows from one move to another in space and time. Fights are a marvelous way to quickly build drama and tension and to show catharsis in a very compressed way.
The musical feature this week that Gunwallace has given us is theme to Hitchhikers - Operatic depth vs the simple country sounds of a banjo! Reminiscent of Journey of the Sorcerer by the Eagles, which became the Hitchhiker's Guide to the Galaxy theme, which shares a part of its title with this comic… I don’t think that’s a coincidence! Gunwallace has given us a lovely homage to that famous tune. The contrast between the rustic simplicity of plucked strings and layered tonal depth!
Topics and shownotes
Fight talk in the forums - https://www.theduckwebcomics.com/forum/topic/177412/?page=27
Strike Pup - https://www.theduckwebcomics.com/news/2020/nov/17/featured-comic-strike-pup/
Hitchhikers - https://www.theduckwebcomics.com/Hitchhikers/ - by Fraggle Rocksta, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!
Join the Discord server to chat in real time with other DD comics people - https://discordapp.com/invite/7NpJ8GS
Nov 15, 2020
Character trajectories are really interesting- in terms of character alignment, like a good guy that slowly turns into a bad guy through a whole bunch of bad decisions and incidents. A great example from popular media is Walter White from Breaking Bad. He starts out as an ordinary guy, but soon sets out on a path that takes him down the road to becoming a super-villian. Characters can start out bad and go good or even good, go bad and then redeem themselves…
Nov 1, 2020
An old man tries to explain modern culture to an even older man… Attitudes change! Things don't stay the same, culture moves on and when we try to hang onto old ideas we can look like idiots, and even worse than that we can hold up cultural progress and hurt people. That's what we're trying to talk about…
Sep 28, 2020
This week we're talking about cultural appropriation, cultural adaption and adoption, also stereotypes and all sorts of related stuff. It was inspired by a newspost from Tantz discussing the recent live action Mulan movie by Disney. Cultural appropriation is when you take an aspect that is sacred or important to one culture and own it yourself: decontextualising it, stripping it off it's meaning, making a cartoon version of it, commodifying it, commercialising or cheapening it in some other way.
Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.
Aug 12, 2019
Tantz's clever idea was that the weather isn't just a backdrop… it's an important prop in it's own right. Weather can be used to drive a plot: the wind snatches a hat and makes a person chase it, which causes them to meet another character. It can be an antagonist: people fighting a storm for example or running form a tornado. It can signal and enhance emotions: rain for a sad funeral or sun for happy for a happy event. Growing shadows can signal an ominous turn of events, wind billowing out a cloak signals a dramatic character! You can just use it for fancy visual effects if you like, snow and rain are great fun to draw, and stormy skies are the best! We chat about all things weather and give examples of how we've used it ourselves.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Feb 4, 2019
A huge thank you to the fantastic Amelius, creator of Charby the Vampirate! We mined her great newspost on the topic of the comic hiatus for this Quackcast. When you're reading a comic and it goes on Hiatus it's an awful thing… suddenly all progress stops and you don't know for how long it will be gone for. Some authors are great, they'll reach a point where they can't work anymore for some reason or they'll take a little break, but they will tell you they're going on a hiatus and when their comic will return- and Lo, it comes back exactly when they said it would. Crappy authors will say they're going on a hiatus and never return.