Episode 408 - The imitation game

Jan 6, 2019

Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?

Topics and Show Notes

We try and answer those questions in the Quackcast, but I'll address some briefly… It can be hard to tell if someone has stolen your themes and ideas because it's often not much different to influence or drawing from the same sources of inspiration. Either was it's not always a bad thing, actually it can be really useful! For one thing it's quite flattering that someone has liked your work enough to follow the same path. Aside from that, contacting them and teaming up can make it easier to sell your work to people because now there are more versions of the same thing, you can even attract their fans (and they yours), it's the same reason different banks and things are always clustered together.

But when a person straight out steals your art or your whole comic and slaps their name on it, that can be awful! Stolen art is akin to the phenomena of “stolen valour”, where civilians dress as veteran soldiers and wear medals they didn't earn. They do it because they crave the reverence and appreciation of the public without having to put in the work, time and sacrifice to have earned it. People imagine that art thieves just do it for the money, but that's not often the case. All they want is the “fame”. In cases like that you have to approach the administrator of the website and get it taken down. Don't confront them directly.
Check out Amelius's newspost for a lot more info on the subject!

This week our theme from Gunwallace is Scarred Eden. A million futuristic laser violins play a symphony of light and sound, weaving the landscapes of our dreams against the awesomely huge backdrop of a swirling, purple, star filled nebula…

Topics and shownotes

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Only for Patrons who donate $5 or more, here:
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Featured comic:
Run Stop Go - https://www.theduckwebcomics.com/news/2019/jan/01/featured-comic-run-stop-go/

Links
Amelius newspost on Imitation in comics - https://www.theduckwebcomics.com/news/2018/dec/30/imitation-flavor/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean

Featured music:
Scarred Eden - https://www.theduckwebcomics.com/Scarred_Eden/, by Damehelsing, rated M

Episode 373 - Stupid millennials, greedy baby-boomers and lazy Gen Xers!

May 7, 2018

4 likes, 5 comments

Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!


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