Sep 21, 2020
Today we're talking about the idea that entertainment aimed at kids can only be enjoyed by kids and the reason that adults often don't like kids things is because adults just don't “get” them. I contend that everyone, of all ages should be able to enjoy General or kid rated media and the true reason we don't is not because it “isn't meant for us”, it's because it's simply badly written - specifically, it's not the content that's annoying, it's the structure.
Topics and Show Notes
The reason why some kid's shows are so boring and awful to an adult audience is mainly because the creators are lazy with their use of tropes, cliches, plotting etc, which they do because they're underestimating their audience. They don't think their audience is worth the time and trouble to write a decent story for so they reuse plots and take shortcuts. To some extent they can get away with it because children don't have the experience to spot a lot of that but it really doesn't take long till they do and then they quickly become bored.
I contend that producing such media for kids is criminal because the media we consume as children informs us creatively and culturally as adults as we remember back on our early influences. By foisting trash on kids we're doing them a horrible disservice.
How can we judge this stuff? Well, if a show aimed at kids can be enjoyed just as easily by an adult, then it's a success. Great examples are things like Bug's Bunny, Tom and Jerry, Dexter's Lab, Powerpuff Girls, Total Drama Island, The Lion the Witch and the Wardrobe, Cinderella, the Muppet Show, etc. These things are well written and have extra layers that can be enjoyed by different age groups simultaneously.
This week Gunwallace has given us the theme to Filaments a Kerbop Story - The mysterious, dark shadowy reaches of space, glowing tendrils of a pink gassy nebula, dimly seen, distant stars, shadowy pockmarked asteroids turning lazily… a happily little junty turn plucked out on strings winds its way through the gloom, spreading cheer and light!
Topics and shownotes
Small Gods - https://www.theduckwebcomics.com/news/2020/sep/15/featured-comic-small-gods/
Filaments a Kerbop Story - https://www.theduckwebcomics.com/Filaments_a_KerBop_story/, by Caliway, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!
Jan 9, 2017
Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.
Nov 30, 2012
24 hour comics day was on the 20th of October! Buuuut, we dodn't cover that for the Quackcast because we were too into our halloweeeenie plans, I think... or maybe we were just being lazy, I fergit. Anyway, in this week's Quackcast we speak to someone who actually participated in the great and fabled rituals surrounding the legendary event to get an inside perspective on just exactly how things work. To that end Dr Banes and I packed up our carpetbags, shucked on our greatcoats and top hats and did up each other's gaiters in order to travel to merry Ye'olde Engal-land to speak to one of its inhabitants who was rumoured to be a man of great knowledge on this subject. There we encountered a fellow by the name of Tom, or Call Me Tom to be exact, a fine figure of a man, raw boned and massive, standing well nigh over nine feet tall and a million inches, bald as a coot on top, with red sidewhiskers down to his knees. He was good enough to let us into the secret lore of 24 hour comics day! - Halfway through our learned discourse we were attacked by Geth and replaced by simulants. :(