Webcomics don't need to follow rules.
They are often created by one person and don't need to answer to editors, publishers or money-type-people. They can be made by just you, and can be made for an audience of just a couple friends or relatives…or just for yourself ...
Inside Jokes
Banes at 12:00AM, Jan. 5, 2017Quackcast 304 - eeeeeevil!
Ozoneocean at 12:00AM, Jan. 3, 2017 LISTEN!
What defines evil in fiction?
I say the simplest one is bad guys are selfish, good guys are selfless.
That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones
I was just doing a quick thought experiment to work ...
Beginnings
Tantz_Aerine at 12:00AM, Dec. 31, 2016
Happy New Year’s Eve!
Thinking about the new year that is just about to begin, I thought to talk about beginnings in stories, and especially in webcomics.
How a story begins, the very first pages of it, are key for catching the audience’s attention and keeping it. The ...
Clutter, Minimalism, and Artist's Block
kawaiidaigakusei at 12:00AM, Dec. 26, 2016
-royalty free stock photo
When I went to see Assassin's Creed last week, there was a scene where the main character was sitting in a nearly empty room with a small twin sized bed as its only furnishing. I turned to my sister and said, “I wish my room ...
A Fate Worse Than Death
Tantz_Aerine at 12:00AM, Dec. 24, 2016
part of the painting “The last days of Messolonghi” by François-Émile de Lansac
First things first- Happy Holidays everyone!
In all types of creative writing and artwork, and definitely in webcomics we always talk about the ultimate stakes in the game- death. Death is absolute and irreversible (except when it ...
Happy Holidays from the Great White North!
HippieVan at 12:00AM, Dec. 23, 2016I claimed in last week’s newspost that I tend to work best in a nice quiet environment. Well, I’m currently testing whether or not that’s true. As you’re reading this, I’m in the middle of the woods in a lovely cabin with a fireplace and ...
One Dimensional Characters
Banes at 12:00AM, Dec. 22, 2016
Talking Stock
A good character is a three-dimensional character, right? They have to be relateable. With wants and fears that make sense. And a bit of a history. And a flaw or two to keep them “human”. And a wound to try and overcome. And maybe even a contradiction within ...