LISTEN!
Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can ...

QUACKCAST 336 - Side romance
Ozoneocean at 12:00AM, Aug. 22, 2017Romance As a Side Dish
Tantz_Aerine at 12:00AM, Aug. 19, 2017
The other day I read a very interesting post by our very own Vickie of Used Books where she was talking about Romance. And what caught my eye the most was her description of the driving force behind romance stories as “relationship-driven conflict”- a very succinct way to put it ...
Quackcast 335 - Dialoguecast
Ozoneocean at 12:00AM, Aug. 15, 2017 LISTEN!
Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...
How Much is Just Right when it Comes to Shock Value?
Tantz_Aerine at 12:00AM, Aug. 12, 2017
Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...
Quackcast 334 - body technique!
Ozoneocean at 12:00AM, Aug. 8, 2017 LISTEN!
Let's get physical! let me hear your body technique!
As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard ...
Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?
Tantz_Aerine at 12:00AM, Aug. 5, 2017
We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...
Researching Your Fantasy World
Tantz_Aerine at 5:42AM, July 29, 2017
Goodness, I'm so late posting this, my apologies…
So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...
Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017
Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...
Creating the Fantasy World you Need
Tantz_Aerine at 12:00AM, July 15, 2017
image by me
There are many ways to create a fantasy world. Sometimes you need something very elaborate and thought out in the minutest detail and sometimes you need just enough to sketch out a minimal stage for your story to work.
So the first thing to do when deciding ...
Quackcast 331 - Retconning your work
Ozoneocean at 12:00AM, July 11, 2017 LISTEN!
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...