Rain Has its Uses

Tantz_Aerine at 12:00AM, Nov. 18, 2017



These past few days in Greece we’ve had torrential rains that feel like the prelude to a second Flood- terrible casualties included. And that got me thinking that it rarely rains in webcomics.

Usually the weather is dry in sequential art- perhaps because it’s troublesome to draw characters ...



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Turn your comics into movie scripts!

Ozoneocean at 12:00AM, Nov. 17, 2017

]

This came out of a chat between Emevsa (http://www.theduckwebcomics.com/user/Emevsa/), Bravo (http://www.theduckwebcomics.com/user/bravo1102), and I in a thread about turning your comic into a film or TV show.

How about US DDers practise doing short script adaptations of parts of our comics ...



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Time Stand Still

Banes at 12:00AM, Nov. 9, 2017



Time doesn't really exist in comics. Someone can blast through multiple pages in seconds, or linger on one panel for years. Well, that would be rare. But you see what I'm saying.

What if you want to make your readers slow down? To give your pages the pace ...



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STAN LEE

Banes at 12:00AM, Oct. 5, 2017
tags: lee, stan



I've given the propers to artists Jack Kirby and Steve Ditko, two of the three fathers of the Marvel Universe.

But we can't neglect the other one. The man. Stan ‘the man’ Lee.

We probably all know this guy already of course, and he's renowned these days ...





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QUACKCAST 337 - Interview with AmeliaP of Kings Club

Ozoneocean at 12:00AM, Aug. 29, 2017

LISTEN!

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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Quackcast 335 - Dialoguecast

Ozoneocean at 12:00AM, Aug. 15, 2017

LISTEN!

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

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Dialogue

Banes at 12:00AM, Aug. 10, 2017


Last Thursday I talked a little about writing a scene, in terms of the change that happens, what the character wants, and what obstacle is in the way of achieving that want.

But what about dialogue? Eh?

One way to help define what's going on in a scene is ...




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WRITING A SCENE

Banes at 12:00AM, Aug. 3, 2017

WRITING A SCENE


Here are some thoughts on writing that smallest unit of a story: the scene.


First off, what is a scene? What defines that little mug?

It's Change.

Something changes between the beginning and end of a scene.

Here's a way to write one if you ...











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Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!

kawaiidaigakusei at 12:00AM, June 26, 2017


FYC Examples by usedbooks and Whirlwynd

In less than one week, voting will open for the 2017 Drunk Duck Awards. In the past, the initial voting comes in the form of a Google Doc where you fill in nominations for comics that are the best fit for each category. Once ...


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Gimme Five

Banes at 12:00AM, June 22, 2017

Gimme Five - Senses in comics

Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.

But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...



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