Overall tips for getting over a slump

Emma_Clare at 12:00AM, Jan. 17, 2020



It's very easy for us creators to get wrapped up in our own art and stories that sometimes we begin to feel stagnant. It’s important to take a step back and look at what others are doing as it might go on to serve as inspiration for your ...

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The Slow Burn

Tantz_Aerine at 12:00AM, Dec. 14, 2019



Generally nowadays, perhaps because of the nature of today's media and ways of consuming stories, a fast-paced, rapid-fire approach is favored for telling stories. It's with good reason. With so many options available to a finite audience, there is a high competition for grabbing the audience's attention ...

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FEATURED COMIC --> QUASI and PSUDO

kawaiidaigakusei at 12:00AM, June 5, 2019



Quasi and Psudo are good friends, but that does not take away all the nervous energy of pacing around the room when sending multiple texts to each other or the hours spent getting ready to see each other. When they get together, they do magic and science tricks, which would ...

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QUACKCAST 416 - Making cuts

ozoneocean at 12:00AM, March 5, 2019

LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/


The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner ...




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The Action - Non-Action Ratio

Tantz_Aerine at 12:00AM, Feb. 23, 2019




No matter what your webcomic is about, from slice-of-life to epic fantasy to dystopian sci fi, it will have a ratio of action scenes to non-action scenes. This ratio is very important as it affects the pacing of your story as well as how interesting and engaging it will be ...


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Juggling balls

Emma_Clare at 12:00AM, Feb. 8, 2019



So, I’m still experiencing internet issues and have to do a lot of things on my phone, so the 10-year flashback article has been shifted to next week. Want to join the fun though? We’ve had so many amazing posts from people showing off their progress and next ...

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Pacing and Thumbnails

Emma_Clare at 12:00AM, Nov. 2, 2018


Source: Comic Fury

Thumbnailing is a crucial part of the comic making process as it allows you to sort out your pacing and dialogue over the course of a chapter or issue, however, it is often a step that is missed by a lot of creators particularly those learning how ...


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Quackast 398 - The sum of all Fears

ozoneocean at 12:00AM, Oct. 30, 2018


LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/s?fid=224306&refid=stpr
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/

This week in the Quackcast we were going to talk about fear in general. What are we afraid of? Why do we like or do not like media that may reflect these fears ...



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Having a chat - Planning good dialogue

Emma_Clare at 12:00AM, Oct. 19, 2018



If there is one thing about your comic you will want to nail it is the manner in which the character’s speak to one another. When it comes to creating good and effective conversation you have to keep in mind two things.

1) Does the dialogue progress the story ...



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Beginning your plan!

Emma_Clare at 12:00AM, Oct. 12, 2018



When it comes to creating stories or comics you get one piece of advice that is now standard and that is, when it comes to making a story, you’ve got to plan it out. This means creating an outline, doing thumbnails, correcting and editing dialogue and creating pages in ...

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