The Work of the Mentor

Tantz_Aerine at 12:00AM, Oct. 17, 2020




Might as well get it out of the way: if you're a mentor in a story, chances are you're going on a boatride over the river Styx at some point.

When a mentor dies it's often the signal that the main character, the one being mentored, is ...




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Character Design Brainstorming: The Monster Among Us

Tantz_Aerine at 12:00AM, Oct. 10, 2020




We live in a world of routine, predictability, and pedestrian problems. (2020 doesn't count. Much.)

Magic doesn't really seem to exist in our world.

Or does it?

Perhaps we live above a very thin surface, like floating on a tranquil lake, and just underneath it there are ghouls ...








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Pat yourself on the back

Emma_Clare at 12:00AM, Oct. 9, 2020



As we move from one task to the next, it’s easy to brush over goals or milestones that you achieve without stopping to take in what an accomplishment that is. Taking the time to appreciate the effort these goals took to achieve can give you perspective on how far ...

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Character Design Brainstorming: The Witch

Tantz_Aerine at 12:00AM, Sept. 19, 2020



The witch is different than a sorceress, though their affinity with magic and their powers often can overlap: the sorceress carries status; the witch carries fear.

It's not that the sorceress is not potentially feared or the witch is not potentially respected- it's that the core of their ...



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Junji Ito and the art of unease

Emma_Clare at 12:00AM, Aug. 7, 2020



A core principle of the works of horror mangaka Junji Ito, is the mundane and everyday only backwards. This concept is perfect for short stories as there is no need, or time, to explore lengthy explanations for the uncanny. Events are as they appear which renders them all the more ...

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Falling flat on your characters

Emma_Clare at 12:00AM, July 17, 2020



A three dimensional character is needed to keep the reader emotionally invested in your comic, however there are a few pitfalls creators might find themselves tripping into, causing their characters to fall flat. Here are three holes you may encounter when constructing a three dimensional character.

Not giving your characters ...



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A Binary Approach to Motivation

Tantz_Aerine at 12:00AM, July 11, 2020




I've talked a lot about motivations in my articles. And how could I not? My scientific field aside, what makes us behave in certain manners or way is a question that has occupied entire schools of thought in psychology, philosophy, political science, even AI and (bio)chemistry.

There are ...




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Grounding your comic with theme

Emma_Clare at 12:00AM, July 3, 2020



A narrative theme can be described as the core meaning or message behind your story. It serves to tell your audience what your story is about as well laying groundwork for its context. Establishing the core theme early can help you keep your comic grounded and focused as you begin ...

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Dusting off the Past

kawaiidaigakusei at 12:00AM, June 29, 2020



There used to be an unbreakable connection between myself and my desktop computer during my college days. My computer was an extension of me, a mech of sorts and as I started getting better at creating and using programs like Photoshop, SketchUp, AutoCAD, and Revit, I needed to constantly upgrade ...

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A Character's Free Will

Tantz_Aerine at 12:00AM, June 20, 2020




Whether we have free will or not is a philosophical, existential and psychological conundrum that will forever tease and challenge us. While I can't speak for philosophers, I can for psychologists:

Behaviorists will tell you it doesn't exist (look up Skinner); Cognitive behaviorists will tell you it's ...




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