LISTEN!
The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there ...

Quackcast 318 - Maintaining the enthusiasm!
Ozoneocean at 12:00AM, April 11, 2017Traveling Back to the Beginning
kawaiidaigakusei at 12:00AM, April 10, 2017
Paris Street; Rainy Day, Gustave Caillebotte, The Art Institute of Chicago
In less than twenty-four hours I am going to board a plane and end up in the city of my childhood. I am returning to the Windy City because it is Spring Break and because I yearn to have ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017
image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...
UHG I CAN'T EVEN
HyenaHell at 12:00AM, April 7, 2017
We've all been there: all of the sudden, the trajectory of your own life seems to thwart you from your ambitions! Maybe it's obligations to schoolwork or your day job; maybe your partner or family; maybe you wind up homeless or awkwardly crashing on a series of couches ...
Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017
From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...
The Use of Shadows
Tantz_Aerine at 12:00AM, April 1, 2017
There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.
All are ...
Kopy Kats
HyenaHell at 12:00AM, March 31, 2017
Aight! It's that time again, ain't it? Now we been talking a lot about rules and limitations and discipline and approaches to making your comics and making them better. This week we're gonna step away from all that for a spell and talk about how not making ...
Hands
Banes at 12:00AM, March 30, 2017
They say that how hands are drawn is a good indicator of the technical expertise of the artist.
Makes sense!
Hands are definitely the most varied parts of the body, capable of the most diverse configurations. Add in the always-challenging angles and forshortening and you have a very difficult hill ...