Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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Rules, Part one: Five easy pieces

HyenaHell at 12:00AM, March 10, 2017



So last week we started off talkin' about rules and why we might need em, right? But what exactly do these rules apply to, ya might wonder. Ya might not wonder, actually, but too bad, I'ma tell ya anyway. We'll start where any comic starts: with your basic ...

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A river in Egypt

Banes at 12:00AM, Feb. 23, 2017



A character will stay stuck in their ways if they can, just like a real person tends to. It takes effort to move forward and achieve things. And we resist.

In the beginning of a story, a character might feel comfortable where they are, but they are usually incomplete in ...



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Adapting Myth to Modernity (part 2)

Tantz_Aerine at 12:00AM, Feb. 18, 2017



So last week I’d started talking about the reincarnation upon reincarnation of myth and legend into modern sequential and narrative art- and got some pretty insightful comments on why it persists for millennia (it is said that Euripides adapted the legend of Medea himself in order to make it ...

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Good Starts: Beginnings, again.

HyenaHell at 12:00AM, Feb. 17, 2017



Welcome back, gang! Er, can I call y'all “gang”? Is that too informal or too assumptive about your willingness for complicity in my extra curricular activities? Eh, too bad. Once you're in the gang, there's only one way out. Now, while you're letting that sink in ...

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Of course I know what I'm doing.

HyenaHell at 12:00AM, Feb. 3, 2017



Every good story (true, fabricated, or more typically, somewhere in between) here in the City That Forgot to Care, begins with a thoughtful pause, a drawn out “Well,” followed by the phrase “what had happened was…”

“Who drank my beer?”
“Dude, what happened to your face?”
“Why are you carrying ...





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FEATURED COMIC -> Fatal Lullaby

Ozoneocean at 12:00AM, Jan. 25, 2017



Short stories in comic form with a mighty sting in the tail! Fluke has illustrated a variety of one and two page stories from different writers, they all have a slight Twilight Zone look and feel to them. They're quite easy to get through and well leave you affected ...

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Displaying Intense Emotions Subtly

Tantz_Aerine at 12:00AM, Jan. 21, 2017


Art by Pit-Face and Tantz Aerine

Expressions are key when drawing characters in webcomics- it’s understandably the acting portion of the creative work, and it has to be done well to engage the reader.

In my opinion there are no easy or difficult expressions- only expressions you as a ...




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Quackcast 304 - eeeeeevil!

Ozoneocean at 12:00AM, Jan. 3, 2017

LISTEN!

What defines evil in fiction?
I say the simplest one is bad guys are selfish, good guys are selfless.
That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones
I was just doing a quick thought experiment to work ...




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A Fate Worse Than Death

Tantz_Aerine at 12:00AM, Dec. 24, 2016


part of the painting “The last days of Messolonghi” by François-Émile de Lansac

First things first- Happy Holidays everyone!

In all types of creative writing and artwork, and definitely in webcomics we always talk about the ultimate stakes in the game- death. Death is absolute and irreversible (except when it ...




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