Wardrobe Is a Tell

Tantz_Aerine at 12:00AM, Sept. 2, 2017




They say that the best and most important elements in visual arts, from movies to comics, are done well when the audience doesn’t quite notice them. And that is definitely true- research and plot development and world building are some of them about which I’ve already talked about ...


read more

Quackcast 335 - Dialoguecast

Ozoneocean at 12:00AM, Aug. 15, 2017

LISTEN!

Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

read more

How Much is Just Right when it Comes to Shock Value?

Tantz_Aerine at 12:00AM, Aug. 12, 2017



Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

read more

Mega Milestone: The Godstrain Brings Down the Final Curtain

kawaiidaigakusei at 12:00AM, July 31, 2017



What goes up must fall down; Where there is a beginning must also have an end; Every opening must have a closing. KimLuster's 437 page masterful comic, The Godstrain, has been a Drunk Duck staple since 2012 when it first started and eventually earning a Feature recognition at the ...

read more

Researching Your Fantasy World

Tantz_Aerine at 5:42AM, July 29, 2017



Goodness, I'm so late posting this, my apologies…

So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...



read more

The Murky Middle

Banes at 12:00AM, July 27, 2017

Thursdays with Banes - The Murky Middle

A good way to put together a story is to figure out some essentials, first - Elements of Character, Plot and Theme, and Building some World and all that. We've talked about these things around here a lot, and we'll prolly continue to ...

read more

Constructing Your Fantasy World Rigging

Tantz_Aerine at 12:00AM, July 22, 2017



Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

read more

Where do you get your design inspiration?

Ozoneocean at 12:00AM, July 21, 2017



When you're just starting out, coming up with good designs is pretty simple, but when you've been doing it for a while or it's your job, you run out of easy ideas- you've picked all the low hanging fruit. What do you do then?
This applies ...


read more

Creating the Fantasy World you Need

Tantz_Aerine at 12:00AM, July 15, 2017


image by me

There are many ways to create a fantasy world. Sometimes you need something very elaborate and thought out in the minutest detail and sometimes you need just enough to sketch out a minimal stage for your story to work.

So the first thing to do when deciding ...




read more

Where's Chuck?

Banes at 12:00AM, July 13, 2017
tags: retcons



Where's Chuck? - Retcons

Hello again!

On the previous Quackcast we talked about retcons - here's that episode if you care to listen:

http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/

A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...









read more

Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon