We live in a world that can be exceedingly beautiful or appallingly harsh, and everything in between. And as art reflects one's experiences, emotions and questions about this world, it's unavoidable that both the themes of amazing beauty and the themes of absolute terror, disgust and horror will ...
Drawing the Line
Tantz_Aerine at 12:00AM, July 14, 2018Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017
So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...
Quackcast 230 - Getting the formula RIGHT
Ozoneocean at 12:00AM, Aug. 4, 2015 LISTEN!
We've talked about formulas before, but mostly in the context of escaping formulas and reinventing them.
NOW however we're talking about using existing formulas to create a story, or creating new formulas and sticking to them to come up with your stories.
Formulas can be a good ...
Uploading and Logging In will be disabled July 1st, 3pm (PDT). New site to launch July 5th. DETAILS
srhdt at 9:58AM, June 30, 2011Site Re-launch: The Plan
Hi everyone,
So we are now only a few days away from the scheduled relaunch of the new Duck Webcomics site.
Several of you have been wondering about the migration plan. When will it happen? What is involved? How long will it take? What happens to ...
The Duck PREVIEW Site is now Live!
srhdt at 1:00PM, April 14, 2011http://preview.drunkduck.com
After months of development and a lot of hard work, the new DrunkDuck sitenow just called, “The Duck”is LIVE as a public PREVIEW.
While the new site is not yet finished, it has reached a state where we feel comfortable allowing you, the Duck ...
There's a NEW DrunkDuck on the way, with a bunch of improvements!
srhdt at 11:50AM, Feb. 11, 2011Hi everyone!
So as many of you may recall, a few months ago we attempted to implement a redesigned version of the site. Unfortunately, we attempted to implement the new look (and a handful of features) on top of DrunkDuck's existing code. Some of you might recall the results ...