In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...

Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017Them's the rules, bub.
HyenaHell at 12:00AM, March 3, 2017
Well last week we had chaos and disruption, so reckon it's high time we reestablished some order around here. And to do that ya need rules, right?
Rules. Yeah… Oh boy.
Well fine, we ain't got to call it “rules”; we can think of it as a set ...
Quackcast 310 - Where to begin
Ozoneocean at 12:00AM, Feb. 14, 2017 LISTEN!
Where to start; in the past, present, or future? Will you structure your story in a linear way or do something more complex? This was the topic of Hyena Hell's newspost on Friday and in this Quackcast Pitface, Banes, Tantz, and I discuss and mull over the ideas ...
The Hated - Part One
Banes at 12:00AM, Jan. 19, 2017
art by Sandy Jarrell
The Hated, Part One - Villain Heroes
I've picked up all the “new” versions of the Archie universe and enjoyed them to different degrees for the most part. Sometimes there are a few laughs. Or some nice artwork. Or just the fun of seeing the characters ...
Cultural background and comicking
HippieVan at 12:00AM, Jan. 13, 2017
My city had a massive snowfall on Boxing Day this year – the day after Christmas, for you non-Canadians. Nothing too unusual for a Canadian winter, but even so the city always seems to grind to a halt when it happens. After having a neighbour help him get his car unstuck ...
Chekhov's Gun
Tantz_Aerine at 12:00AM, Jan. 7, 2017
To me this is one of the most fascinating elements of storytelling. The idea behind Chekhov’s Gun is to employ parsimony in the information comprising a plot and content: If something isn’t essential to the story, just don’t include it. Little by little, it became more “if ...
Quackcast 304 - eeeeeevil!
Ozoneocean at 12:00AM, Jan. 3, 2017 LISTEN!
What defines evil in fiction?
I say the simplest one is bad guys are selfish, good guys are selfless.
That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones
I was just doing a quick thought experiment to work ...
The Romantic and the Cynic
kawaiidaigakusei at 12:00AM, Jan. 2, 2017
The year 2016 was not as horrible as some people thought it to be. I did go through some personal changes that might not be seen as monumental in the wide scope of the world. I have always been a true romantic–a label given to me by an English ...
One Dimensional Characters
Banes at 12:00AM, Dec. 22, 2016
Talking Stock
A good character is a three-dimensional character, right? They have to be relateable. With wants and fears that make sense. And a bit of a history. And a flaw or two to keep them “human”. And a wound to try and overcome. And maybe even a contradiction within ...