image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017
From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...
Character Quirks
Tantz_Aerine at 12:00AM, March 25, 2017
So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...
Quackcast 315 - Creepy Pasta
Ozoneocean at 12:00AM, March 21, 2017 LISTEN!
This week we decided to all read out Creepypastas, just because! I's a popular thing on the net and people like that sort of thing… Well Banes and Pit do anyway. So what ARE Creepypastas? Well they're not the rotten spaghetti that had Banes blasting from both ...
Jonathin Quackup Kickstarter: Issue #2 - Cat Warriors Capture Our Hero!
kawaiidaigakusei at 12:00AM, March 20, 2017
QUACKUP #2 is now available on Kickstarter!
Thank you everyone for making QUACKUP #1 a success with over 4 thousand copies released!
We are offering more personalized edition covers! Plus ad space, alternate covers, the Quackup game app, and more!
Overview
The Jonathin Quackup series takes place in a dying ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
RULES PART TWO: CONTINUITY AND DISRUPTION
HyenaHell at 12:00AM, March 17, 2017
Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
Buck the System Imagery
Tantz_Aerine at 12:00AM, March 4, 2017
So I suppose it is no secret I like activism, standing up for a cause and giving it your all no matter what. From my comics to my actual life I have been doing so.
But what about the imagery that gets such a thing across to an audience in ...