Quackcast 321 - Cafecast

Ozoneocean at 12:00AM, May 2, 2017

LISTEN!
Art by ozoneocean

We titled this one “Cafecast” on the suggestion of Pitface! Instead of chatting about a subject, we took ourselves off to a metaphorical cafe and all started drawing, working on sketches, our latest comic pages, and chatting as we did. We're all comic artists after ...


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Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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Archetypal Motifs (Carl Jung, part 2): Apocalypse

Tantz_Aerine at 12:00AM, April 29, 2017



Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.

Motifs in general are tokens in a story that appear several times and symbolize something ...




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COMEDY - part three - You take the good, you take the bad...

Banes at 12:00AM, April 27, 2017



Comedic Characters - You Take the Good, you Take the Bad…

This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.

Now we finish creating our characters ...





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Carl Jung is Your Friend (part 1)

Tantz_Aerine at 12:00AM, April 22, 2017



I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):

Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...



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COMEDY - part two - Creating Comedic Characters

Banes at 12:00AM, April 20, 2017



Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.

Here's that post:

http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/

This week: Creating Comedic Characters!

Using the same principle as the “premise” creation, we can ...









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COMEDY - part one - The Premise

Banes at 12:00AM, April 13, 2017



HAPPY THURSDAY!


The comedic premise is very much the same idea as a premise in any other genre. It's got the same elements…Character, goals, themes, conflict…

Plus laughs.

One way to look at or create a comedic premise is that it has some kind of separation from reality ...








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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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The Differences Between a Formal, Social, and Psychoanalytic Reading of Art

kawaiidaigakusei at 12:00AM, March 27, 2017


Artemisia Gentileschi, Judith beheading Holofernes, 1611-12, oil on canvas, (Museo Nazionale di Capodimonte, Naples)

There are several different ways to read a painting. The perspective of the reader adds a new insight to the history behind the art. For the purpose of this article, I have selected Judith beheading Holofernes ...


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Character Quirks

Tantz_Aerine at 12:00AM, March 25, 2017



So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...

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