Diminishing Returns

Banes at 12:00AM, Sept. 28, 2017


Emotional Charges and Diminishing Returns

Many writing methodologies suggest mapping out the emotional change of each scene. The scene either starts positive, and goes to either negative or “extra positive”, or starts negative and goes to positive or “extra negative” by the end of the scene.

So if a lovelorn ...




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Character Development and a Captivating Storyline OR Stunning Graphics?

kawaiidaigakusei at 12:00AM, Sept. 25, 2017


Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.

One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...


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QUACKCAST 337 - Interview with AmeliaP of Kings Club

Ozoneocean at 12:00AM, Aug. 29, 2017

LISTEN!

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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Where do you get your design inspiration?

Ozoneocean at 12:00AM, July 21, 2017



When you're just starting out, coming up with good designs is pretty simple, but when you've been doing it for a while or it's your job, you run out of easy ideas- you've picked all the low hanging fruit. What do you do then?
This applies ...


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Where's Chuck?

Banes at 12:00AM, July 13, 2017
tags: retcons



Where's Chuck? - Retcons

Hello again!

On the previous Quackcast we talked about retcons - here's that episode if you care to listen:

http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/

A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...









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CHOOSE YOUR WEAPON!

HyenaHell at 12:00AM, May 12, 2017



Hey there, gang! Here we are again, another Friday, another ramshackle collection of anecdotes and tangents in the guise of comix-related blogging from yours truly! This week we're gonna jump right into another exciting episode of “aw, crap, well lemme think… what have I been up to recently? I ...

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HOME v. AWAY: where to work?

HyenaHell at 12:00AM, May 5, 2017



Typically I work on my comics and illustration at home in my studio. I know I'll have everything I need on hand, for one. Also I hate and mistrust almost everyone and everything, as working in the service industry for the majority of my adult life has left me ...

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Quackcast 319 - Roll out the photocomics!

Ozoneocean at 12:00AM, April 18, 2017

LISTEN!

Photocomics don't get nearly enough love. A while ago Banes did a great newspost on the subject where he did some great little promotional reviews of some prominent photocomics on DD. I thought that was a cool idea and I've been meaning to return to the subject ...

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Some More Stuff on Dialogue

Tantz_Aerine at 12:00AM, March 18, 2017



So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...

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Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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