Hung, drawn and quartered - Making goals for comics

Emma_Clare at 12:00AM, Sept. 18, 2020



We are well into the second half of the year, spring is here in the southern hemisphere, whilst the autumn winds are settling in for winter in the north. With the change in seasons, what better time to get inspired and motivated than now and you know what that means ...

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Thumbnails in comics - Why you should be using them

Emma_Clare at 12:00AM, Sept. 4, 2020



When crafting a visual narrative, creating thumbnails is a crucial and often overlooked part of the process. It’s about helping you figure out the pacing and dialogue over the course of a chapter or issue of your comic. As the story comes together you’ll also be able to ...

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Character Design Brainstorm: The Man (or Woman) of the Cloth

Tantz_Aerine at 12:00AM, Aug. 29, 2020



There are many tropes and many archetypes that we use for character designs. I had a couple of years go (have I really been at it this long!?) done a series of articles on the standard character type/functionality archetypes.

I'm thinking it's high time to explore archetypes ...



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Why you should write a one shot

Emma_Clare at 12:00AM, Aug. 28, 2020



The deadline to submit your pitch for the DrunkDuck horror anthology is fast approaching (31/8/2020) so what better time to talk about one shot comics than right now! Short story comics, also known as one-shots, are generally self contained stories. There aren’t as many moving parts when ...

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Assembling your outline

Emma_Clare at 12:00AM, Aug. 21, 2020



August is coming to an end which means the deadline for the DrunkDuck Horror Anthology of 2020 is fast approaching. When building a house it’s good to get the foundations down; for comics that means creating your outline. This applies to any story regardless of length. As you're ...

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Falling flat on your characters

Emma_Clare at 12:00AM, July 17, 2020



A three dimensional character is needed to keep the reader emotionally invested in your comic, however there are a few pitfalls creators might find themselves tripping into, causing their characters to fall flat. Here are three holes you may encounter when constructing a three dimensional character.

Not giving your characters ...



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A Binary Approach to Motivation

Tantz_Aerine at 12:00AM, July 11, 2020




I've talked a lot about motivations in my articles. And how could I not? My scientific field aside, what makes us behave in certain manners or way is a question that has occupied entire schools of thought in psychology, philosophy, political science, even AI and (bio)chemistry.

There are ...




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Grounding your comic with theme

Emma_Clare at 12:00AM, July 3, 2020



A narrative theme can be described as the core meaning or message behind your story. It serves to tell your audience what your story is about as well laying groundwork for its context. Establishing the core theme early can help you keep your comic grounded and focused as you begin ...

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Retconing and redoing

Emma_Clare at 12:00AM, June 26, 2020



A few weeks ago, my comic partner and I finished up the second season of one of our webcomic after which we took our usual season hiatus. During this time we work out what to do in the next season, what to include and what to cut from our outline ...

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A Character's Free Will

Tantz_Aerine at 12:00AM, June 20, 2020




Whether we have free will or not is a philosophical, existential and psychological conundrum that will forever tease and challenge us. While I can't speak for philosophers, I can for psychologists:

Behaviorists will tell you it doesn't exist (look up Skinner); Cognitive behaviorists will tell you it's ...




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