Episode 465 - Planning Vs pantsing!

Feb 10, 2020

There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!

Topics and Show Notes

Improvising as you go can be thrilling, it can really keep the creative juices flowing. It works best when you have a really good idea of the world you're working with, the characters and how they think. The downside to it is that you can easily lose focus and hit a creative brick wall. It also means it's harder to make big, coherent story arcs with clever ideas, good structure and payoffs for loyal readers. This approach is best for comic strips or very experienced creators.

Planning everything is a good way to go if you want a nice tight story with a good structure and pay-offs for readers. If you create this way you'll always have a direction to go in and won't really run into any blocks. It's also easier to get team members on board to help you. The disadvantage is that it takes a lot of work to set it up at the beginning and if you plan too hard you can lose motivation when you're creating things because you're just working to a per-determined plan. This approach is best for graphic novels, team projects, or commercial projects.

Most of us will work somewhere in between. I used to fly by the seat of my pants and just work pay to page… I've also tried working from a fully written script. At the moment I work from a broad outline: I know what happens in the full chapter and the action on each page, but not what the action looks like or how many panels I should have. I've let myself have some creative freedom so my creativity isn't stifled and I can develop tings as I go without being too restricted- but my main plan is always there to go back to when I need it.

What's your method?


This week Gunwallace has given us the theme to Dozer Manifesto - Start your engine… The sound of the powerful diesel motor as it comes time life… you can smell the fumes. Dry, dusty, industrial, rocky, the guitar thrums with a mechanical rhythm, hot and fast.

Topics and shownotes

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Links
Planning newspost - https://www.theduckwebcomics.com/news/2020/jan/29/planning-ahead-vs-the-thrill-of-discovery/


Featured comic:
The Second Crimean War - https://www.theduckwebcomics.com/news/2020/feb/02/featured-comic-the-second-crimean-war/

Featured music:
Dozer Manifesto - https://www.theduckwebcomics.com/Dozer_Manifesto/, by Arborcides, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

Episode 464 - The current digital art landscape

Feb 2, 2020

4 likes, 3 comments

I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!

Episode 463 - Sexposition is not a new thing

Jan 26, 2020

2 likes, 0 comments

Sexpostion is sex plus exposition, it's exposition with sex on the screen. Tantz Aerine addressed the topic of sexposition in an article last year, but what we're doing here is talking about the reason it even exists, why it isn't a new trend, and why it probably won't last.

Episode 462 - Jessica Schab, Studio animation, Guru, sceptic, leader

Jan 20, 2020

4 likes, 5 comments

Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!

Episode 461 - Top Comic making 5 tips!

Jan 13, 2020

4 likes, 1 comment

Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.

Episode 456 - Smackdown on Quackjeeves

Dec 8, 2019

6 likes, 4 comments

Smack Jeeves has been sold out from under its community to a Korean mobile content provider company NHN. The same company approached us last year but the deal didn't go through because we were too strict on retaining control of the site and protecting our community, SJ apparently didn't have those same concerns for the people that made the site so special and that is a huge shame. What's happened now is that NHN is streamlining the site, minimising the creative members who host their comics there and turning it into a content delivery site for its hand-picked pro work, turning it into another souless clone corporate of Webtoons or Tapas.

Episode 454 - Are Marvel movies "Despicable"?

Nov 24, 2019

2 likes, 0 comments

This week we look at the famous quote by respected film director Martin Scorsese that “Marvel movies aren't Cinema” and also the quote by fellow director Francis Ford Coppola that Marvel films are “despicable”. We try and look at the proper context of these remarks outside of the twitter garbage and social media outrage to see if either had any point or whether they're way off the mark and deserving of criticism.

Episode 453 - Lost in Translation

Nov 18, 2019

2 likes, 0 comments

Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?


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