Episode 465 - Planning Vs pantsing!

Feb 10, 2020

There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!

Topics and Show Notes

Improvising as you go can be thrilling, it can really keep the creative juices flowing. It works best when you have a really good idea of the world you're working with, the characters and how they think. The downside to it is that you can easily lose focus and hit a creative brick wall. It also means it's harder to make big, coherent story arcs with clever ideas, good structure and payoffs for loyal readers. This approach is best for comic strips or very experienced creators.

Planning everything is a good way to go if you want a nice tight story with a good structure and pay-offs for readers. If you create this way you'll always have a direction to go in and won't really run into any blocks. It's also easier to get team members on board to help you. The disadvantage is that it takes a lot of work to set it up at the beginning and if you plan too hard you can lose motivation when you're creating things because you're just working to a per-determined plan. This approach is best for graphic novels, team projects, or commercial projects.

Most of us will work somewhere in between. I used to fly by the seat of my pants and just work pay to page… I've also tried working from a fully written script. At the moment I work from a broad outline: I know what happens in the full chapter and the action on each page, but not what the action looks like or how many panels I should have. I've let myself have some creative freedom so my creativity isn't stifled and I can develop tings as I go without being too restricted- but my main plan is always there to go back to when I need it.

What's your method?


This week Gunwallace has given us the theme to Dozer Manifesto - Start your engine… The sound of the powerful diesel motor as it comes time life… you can smell the fumes. Dry, dusty, industrial, rocky, the guitar thrums with a mechanical rhythm, hot and fast.

Topics and shownotes

VIDEO exclusive!
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
- https://www.patreon.com/DrunkDuck
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!

Links
Planning newspost - https://www.theduckwebcomics.com/news/2020/jan/29/planning-ahead-vs-the-thrill-of-discovery/


Featured comic:
The Second Crimean War - https://www.theduckwebcomics.com/news/2020/feb/02/featured-comic-the-second-crimean-war/

Featured music:
Dozer Manifesto - https://www.theduckwebcomics.com/Dozer_Manifesto/, by Arborcides, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

Episode 438 - You just don't get it

Aug 5, 2019

2 likes, 0 comments

Sometimes your audience just doesn't pick up on the clever symbolism, the hints, the metaphor, the underlying themes and all the artistic cleverness in writing and art that you've filled your work up with!

Episode 434 - Where do your characters exist?

Jul 8, 2019

3 likes, 7 comments

This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.

Episode 393 - Set the scene!

Sep 24, 2018

2 likes, 0 comments

In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.

Episode 371 - PC GORN MAD!!

Apr 23, 2018

5 likes, 0 comments

Everyone tends to have a strong opinion on Political Correctness so I thought why don't we try and have a chat about that and ask what people think. Can it be a problem in comics and other creative works? I was inspired by a video by Youtuber Metaron. He was talking about the decision to put a black actor in the role of Greek mythical figure Achilles in a BBC series about the fall of Troy and questioning the reasoning for it given that being a blonde haired incarnation of the sun-god Apollo is a huge part of the character. My main issue is that the actor is as bald as an egg! At least give him a blonde wig, I don't care how silly it looks. To be fair Achilles has rarely been portrayed well on the big screen, there was Brad Pitt's petulant version in Troy and an even balder Joe Montana in Helen of Troy! Do we spoil creative works by trying to be too inclusive or not being inclusive enough? This week Gunwallace has given us the theme to Wanted dead or dead: Welcome to a much cooler version of the old west… we open on a widescreen panorama shot of a dry, dusty desert scene and a lone cowboy all in black, kicking his toe in the dirt. This music is as warm as the hot desert breeze, the guitar is as hard as gunmetal.

Episode 318 - Maintaining enthusiasm!

Apr 10, 2017

4 likes, 0 comments

The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there's not enough of it your work can die. In order to be able to keep creating your passion for your work should be internal, not external, you need to be self sustaining: A readership is nice and feedback is great, but you really have to do your comic for yourself, not for other people. But there's more to it than that. Bored by doing your webcomic? Why is that? What do you need to change to make it interesting to do once more? What is holding you back? Those are some of the things we talk about in this Quackcast! The music for this week by Gunwallace is for the previously featured comic Numb. This is the sound of a long road trip under the burning sun in the hot, dry, dusty, desert air, and on into a cold night through a desolate city lit by retreating streetlights. Progression, but where to?

Episode 296 - What came before?

Nov 7, 2016

5 likes, 0 comments

Tantz Aerine, Banes and Pitface join me, Ozoneocean, to talk about back stories, histories and all that extra knowledge you can come up with when creating your story. It can inform your comic story in a really clever way… but don't be tempted to vomit all that knowledge out on your unsuspecting audience! They'll hate you for it. It' a really great idea to come up with a detailed history and you can be really proud of it too, but you have to know how to present it to your audience, i.e. through your character interaction and the flow of your story. Gunwallace's featured music for this week was… THE LAST PICK UP ARTIST! This has a nice dry, rock feel, heavy guitar. This is music for cruising in a muscle car.

Episode 271 - Pitface’s tales of ribaldry

May 15, 2016

6 likes, 0 comments

What makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story. Gunwallace provides us a theme to CTV Revamped, the new version of Charby the Vampirate! Good and creepy techno for Charbs!


Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon