Episode 468 - Online communities and the friendships that are part of them

Mar 1, 2020

The nature of online communities and making connections with people you meet in them is quite different from what happens with “social media”. The connections are deeper and longer lasting while social media is more about communication, staying in contact, and finding out what's popular at the time rather than sharing creations and forming strong bonds.

Topics and Show Notes

The topic of today's conversation was triggered by learning that one of our valued members, Lonnehart, had died two years ago. We always loved his contributions and considered him a friend. He stated commenting less and less and visiting less frequently, as people tend to after a while. But he would always return. We've all been waiting for him to come back… I was getting very worried though and decided to actively search him out, only to find he would never be returning…

Lonnehart was a valued member of our community who had been with us for many years. He was a friendly, gentle, funny, and generous person, an army veteran and a wonderful man. He would always come along and comment with one of his interesting and funny posts to let us know what was happening in his part of the world in tropical Guam, about his battles with snakes and dust bunnies, or game development.
We still have his amazing creations to remember him by. To that end I requested Gunwallace make a special theme for one of his comics.
Gunwallace chose Magiversity. It's a magical, happy introduction, floating through pink and white opalescent clouds of joy into the shining, warm yellow rays of a welcoming sun. Our arrival is played with a playful orchestra of violins as we marvel at the beauty that surrounds us.

Lonnehart died from complications to do with his diabetes as so many American people have been in the last few years. Diabetes should not be a death sentence for people in their 40s, it isn't in the rest of the world. We lost Tupapyon the same way.

This was not a sad Quackcast though, we remember Lonnehart but we're mainly celebrating the collaborative nature of online creative communities and their role in forming strong and enduring friendships, which is something rarely matched with mere social media. What have been your bonding experiences with online communities?


Topics and shownotes


Links

Featured comic:
Invasive Species - ttps://www.theduckwebcomics.com/news/2020/feb/25/featured-comic-invasive-species/

Featured music:
Magiversity for lonnehart - https://www.theduckwebcomics.com/Magiversity/, by Lonnehart, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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*Note- Lonnehart's age was 47. I got it wrong in the Quackcast. 1971-2018.

Episode 464 - The current digital art landscape

Feb 2, 2020

4 likes, 3 comments

I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!

Episode 441 - Cooperation = cool

Aug 26, 2019

2 likes, 0 comments

Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.

Episode 429 - Bad ends, not bad fans

Jun 2, 2019

3 likes, 6 comments

This Quackcast was inspired by the fan reaction to Game of Thrones, a series that I haven't watched but Tantz and Banes have! Specifically it's about poorly written endings and gas-lighting fans rather than admitting to faults.

Episode 425 - Pay-off or rip-off?

May 6, 2019

3 likes, 0 comments

In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.

Episode 417 - Can we be better?

Mar 11, 2019

3 likes, 0 comments

What is Social Marketing? Basically its word-of-mouth and viral marketing smashed together and weaponised: Marketing companies hijack hot-button social issues and hitch their client's brand to them in clever campaigns (“We can be better”, etc). The purpose isn't really to make a brand seem progressive, modern or new, rather it's another way of getting it trending on social media that's guaranteed to work, unlike the legion of hit or miss but mostly failed “Viral” campaigns. Whether people say negative or positive things about this issue is irrelevant to the marketer, as long as people are talking about the brand is all that matters. Free advertising is the goal, but it has a social cost.

Episode 415 - lazy solutions cause plot-holes!

Feb 25, 2019

3 likes, 0 comments

This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.

Episode 409 - Meaning, Intention, and symbolism

Jan 14, 2019

2 likes, 1 comment

The topic we discussed in this Quackcast was looking for symbolism, meaning and intention in comics: The English literature approach! Deeper meanings and all that. It's fun to do actually and sometimes you really can hit upon the intentions of the creator, uncover NEW meanings, or just do it to entertain yourself. We used our own comics for an example and talked about things beyond the superficial for a change. For example: Banes' comic Typical Strange is a sitcom set in a video rental store, staffed by a group of characters that make up the cast. Why is it set in a place that is clearly decades out of date and relevance? A video rental place is an anachronism in this time. Is it saying that the characters themselves are stuck in time? It's a sitcom comic so situations often reset or rewind back to the status Quo, so that interpretation would seem to fit… Of course that wasn't Banes' deliberate intention but it's fun to think about that way.


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