Episode 404 - Strong characters

Dec 10, 2018

We mined Tantz's Saturday newspost for our discussion topic: Strong characters and how to write GOOD ones! What is a strong character? Well it has nothing to do with physical ability, power, command, or anything so obvious and trite. Strong characters are well rounded and well realised, they're often active and opposed to reactive, they make things happen, the story hinges on them. Failed attempts at “strong” characters or obvious and often result in Mary Sues, whether male or female. People hand them traits that they THINK will make the character strong: make them a general, make them a great fighter, make them royalty etc. The problem comes when none of that is ever logically backed up in the story. You can't just title a character something or have other characters talk about how great they are without having them demonstrate a reason for it, or else all you have is a pathetic paper tiger and a really shizzy failed part of your story.

Topics and Show Notes

Nothing worse than a character that can't live up to the hype! Anime does that a lot: you might have a huge muscular monster of a character that never properly uses that strength, so they always seem just a little disappointing, or a general, master ruler, expert strategist that never does anything of the sort.

I must apologise for my scatter-headed form, I was very tired at this stage! Tantz and Banes carried the Quackcast with grace, élan and great ability! They are strong characters who more than live up to their hype.

This week Gunwallace has given us the theme to Akacya the Bounty Hunter - A blast of flame into the orange polluted skies over a desolate future world with no hope. This track conjures an ash grey plain on a distant world as it carves an intricate, multilayered soundscape… a hulking black city of glimmering glass and soaring steel towers rises over the horizon, glittering windows reflecting the rays of an ancient sun.

Topics and shownotes

VIDEO exclusive!
Only for Patrons who donate $5 or more, here:
https://www.patreon.com/DrunkDuck

Featured comic:
Through The Window - https://www.theduckwebcomics.com/news/2018/dec/04/featured-comic-through-the-window/

Links:
From Tantz's newspost here - https://www.theduckwebcomics.com/news/2018/dec/07/strong-women-strong-men/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Banes - https://www.theduckwebcomics.com/user/banes
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean

Featured music:
Akacya the Bounty Hunter - https://www.theduckwebcomics.com/Akacya_The_Bounty_Hunter/, by Shinka, rated M.

Episode 387 - History and Pastiche

Aug 7, 2018

6 likes, 1 comment

In this Quackcast Tantz and I chat about the differences between working with historical settings and the different approaches we take. Tantz's comics (Without Moonlight and Brave Resistance), are both set in a real period of history: Nazi occupied Greece during WW2. Pinky TA is set in the 1920s in an alternative version of history, with Pinky coming from the fictional “Crimean Empire”. Tantz has to keep times, places, and details close to real history while with Pinky TA I can pick and choose the things from history I like the best and create my own idealised pastiche. The advantage of Tantz's approach is that everything is there, nothing has to be invented, just researched and reproduced, whereas my approach involves a lot of creation which slows things down and makes it harder. On the upside Pinky TA is much more flexible, I can easily fit whatever I want into the story, whereas Tantz's comics are bound by the rules of the history she's presenting.

Episode 384 - Brandcast, PR

Jul 23, 2018

4 likes, 2 comments

You may have read about how a conspiracy theorist dug up some 10 year old tweeted jokes by director James Gunn and got him fired from Disney… Well that incident inspired this Quackcast, which is a re-take on the whole personal brand idea that we discussed in Quackcast 289.

Episode 374 - Selling yourself

May 14, 2018

4 likes, 0 comments

In this Quackcast we have a chat about some ways to promote your comics and sell yourself. Emma Clare and Tantz have been doing cool stuff with the DD Twitter account. Hash tags are an important part of that, help them come up with a hash tag for DD! Who understands hash-tags on Facebook? Covers are one of my favourite ways to promote your work. They're tricky to get right but you need them to properly encompass your work and promote it, the form they take can depend on where your work is: Amazon, Drunk Duck, a convention, targeted ads etc. But be careful not to disappoint your audience with false advertising. This week Gunwallace has given us the theme to Coward of Valor. It's a Modern yet medieval, this tune strides in with great pomposity and deigns to dance for us. It pirouettes and swoops in all its beauty and extravagance then exits stage left with just as much flare.

Episode 373 - Stupid millennials, greedy baby-boomers and lazy Gen Xers!

May 7, 2018

4 likes, 5 comments

Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!

Episode 363 - The Art Of Comments

Feb 26, 2018

7 likes, 8 comments

Jason Moon, author of Crater's Edge, messaged me about some comments he had. He was perturbed about reader reaction to his storyline and wasn't sure how to handle the comments. I told him that those sorts of comments are the very greatest compliment an author can get, because once you get them you've reached the stage where people care about your work enough to get angry: they're invested emotionally in the characters. Yes. It is initially confronting to have someone commenting like that but what you really need to do is step back for a moment and realise what a gigantic compliment it is in actuality. It means you affected them strongly, and that's quite an important thing to be able to do. It doesn't happen much but it's quite a GOOD thing when it does. It's not an easy thing to do to get people that invested. What it really means is you have succeeded as a writer and reached an important milestone. We also have a chat about getting comments in general and also GIVING comments! Hopefully our new comment notification feature will be a boon for this kind of interaction. This week Gunwallace has given us the theme to Kitty Kitty Bang Bang: Multilayered Chinese video-game war anthem with a modern twist! That’s how I’d describe this complex little piece. It’s the final boss battle, you’ve got no spare lives, you’re down to your last powerup and time is running out!

Episode 358 - Damaged Characters

Jan 22, 2018

4 likes, 2 comments

This week we mine Banes's ideas about damaged protagonists. Does having physiologically damaged protagonists (as opposed to merely flawed), make them more realistic or relatable? I think we came to the conclusion that this isn't necessarily the case at all, in fact it can mean the opposite sometimes. Where that sort of “damage” can come in useful it making your character more interesting, in that they can make unusual choices that serve the story nicely and stop it being too predictable. Where “damaged” characters were used badly was in popular mainstream comics where the idea became something of a fad and therefore a cliche, and so uninteresting and trite. This week Gunwallce has given us the theme to Doc2DWho. It has the apprehensive feel of oldschool Doctor Who, entering the darkness and unknown, this music is spatial and atmospheric. THANKS AGAIN TO ALL WHO DONATED TO OUR INDIEGOGO!

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!


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