

Episode 723 - Changing tech and design
Jan 20, 2025
We're talking about how technology and design changes so much over the years and how that can change things with plot in story and it can also help pinpoint the date of something sometimes better than other things like fashion. The biggest one we talked about were phones, which have changed so much over the last few decades. Universally connected smartphones mean huge story changes- characters can all look up whatever they need at any time, communicate with people instantly, entertain themselves, take photos and videos etc. That can massively affect plots!
Topics and Show Notes
But the look as well as the use is very distinct too. Early phones were the famous candlestick design with the separate speaking tube and you couldn't dial directly, you needed to ask an operator to connect you. Eventually we got rotary telephones with a heavy symmetrical hand-piece on a cradle, they started off with a rotary dial but later versions had buttons, they also featured the classic curly cord between the hand-piece and the unit. The next big change were phones that didn't have a cord, they were connected to the base unit by radio, those were very popular in the 90s and are still in use today, although much sleeker and smaller.
Then came mobile phones, handys or cellphones… The early versions had to be large units because there were almost no phone towers so their batteries and radios had to be very powerful and large to compensate, so initially they were only in cars and a sign of wealth because they were very expensive. They shrunk down but you still needed to carry around a large “brick” with a handle to boost their power due to limited tower infrastructure. When we got more towers that allowed for much smaller phones, although still pretty large, but they could fit on a belt. The next big change was smaller phones with digital screens for texting and they could actually fit inside your pocket! This was dominated by the famous Nokia phones from Finland. Then came along folding “flip-phones” that could be smaller and status and wealth was shown by how small your phone was, Motorola and Samsung dominated there.
We got phones with cameras, this required larger coloured screens and phones increased in size again. The all metal Motorola Razar flip-phone was one of the stand-out designs, but there were many form factors and brands. After that the next big change were the first smartphones, which were dominated by Palm and Blackberry. People could use the internet and full email on them and they were a status symbol for celebs and businesspeople. After that of course the touchscreen smartphones came along, Prada had a famous model but it was the iphone by Apple that kicked off the trend and democratised smartphones for everyone. Google followed with the Android operating system and democratised the concept even further, becoming the “Windows” of phones, with Android being on phones from many makers and creating phones of different price-points and capabilities from basic cheap models to incredibly high end creations.
Things are still changing but the next big change were big size smartphones, lead by Samsung and their “phablet” Note phones that even included Wacom stylus tech, making them mini portable Cintiq tablets. That was initially laughed at by Apple and others but of course everyone eventually followed the new trend. Now we have folding phones with flexible screens, smart watches, smart-rings etc, but none are really taking off yet. “AI” seems to be the next big change but no one really knows what to do with it besides photo editing and writing phone messages for us.
I didn't cover beepers, pagers, tablets, computers and so on but they're significant as well. All this tech has changed a lot, changed us and changes how stories are made. When I did my first big trip over to the USA in 2010 I got my first smartphone, an HTC Desire, the best Android phone at the time, because I didn't like Apple and Android allowed me more freedom. I got a local sim when I went to the states and it was an essential device to me. I justified the purchase because I knew I could have my music on there, it would be my camera, computer, email device, phone, map, newspaper, and everything else I needed. I've had many smartphones since but remember it fondly.
How has tech changed things for you, in your stories, or reality? Does it help you date stuff you watch and read?
This week we're doing another Best-off! Gunwallace did these themes inspired by Bottomless Waitress a few years ago. He was So inspired he gave us TWO!
Bottomless Waitress I - This is such a happy sounding, Southern, joyful track, filled with banjo and layers of guitar, twanging away… bringing notes of sunshine, natural wood, the light glinting softly through tree leaves and making dappled shadows on the ground… Perfect for an advertising jingle!:
Slip into a comfy booth, get your butt comfortable on our soft cushions, and enjoy a plate of down-home cook’n in this fine establishment, filled with a cast of friendly ladies. Try a plate of our famous bottomless fries, a cup of our delicious bottomless coffee, and the sight of our lovely bottomless waitresses!
490 - Bottomless Waitress II - Part two of the BW cannon! Revenge of the banjo! We start off with a tractor roaring into life and a banjo opening us up to the sounds of rural Midwest America- wide open corn fields, golden wheat, grain silos, quiet back-roads, haystacks, big red barns, and a kinky little diner where the coffee is bottomless and so are the staff! Ava’s diner is a welcoming place for breakfast, lunch and dinner. Buttered buns, glazed donuts, and creamy desserts are a house speciality! So swing on by. No entry at the rear, we prefer you to come in by the front door.
Topics and shownotes
Links
Featured comic:
TEMPERAMENTAL - https://www.theduckwebcomics.com/news/2025/jan/12/featured-comic-temperamental/
Featured music:
Bottomless Waitress - https://www.theduckwebcomics.com/Bottomless_Waitress/ - by Banes and Ozoneocean, rated M.
Special thanks to:
Gunwallace - https://www.theduckwebcomics.com/user/Gunwallace/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Episode 660 - The Multiverse
Nov 6, 2023
Multiverses are really popular in fiction right now, eg. Dr Strange into the mouth of Madness, Spider-Man: Into the Spider-Verse, The Flash, Everything Everywhere All at Once, Rick and Morty, and The Loki TV series (which I love). So what is a multiverse and why is it used? Basically when multiple universes coexist at the same time, either there are a few and they're widely different or they are infinite and every possibility exists. In the real world the idea of multiple universes is purely theoretical and a relatively minor part of various quantum physics theories, while in fiction it's an important tool for mashing together separate IPs that wouldn't normally fit together and also telling interesting stories with parallel elements and “what-if” scenarios.

Episode 550 - Gaming
Sep 27, 2021
We decided to chat about games. Video game and computer games. They're now a huge part of pop-culture entertainment and they've influenced us in many ways creatively throughout our lives. There are many different kinds of games out there, but one of the really cool things about them is that they're able to deliver a kind of interactive narrative experience that takes things further than Film or comics can easily do. Games were also instrumental in the early days of the first big popular wave of webcomics with gamer comics (PVP, Ctrl Alt Dlt, and Penny Arcade) and sprite comics (8 bit fantasy), being some of the most popular.

Episode 536 - #heroesdon'tdothat
Jun 21, 2021
There was ALL sorts of kerfuffle on the internet centred around the phrase “Heroes don't do that”. It began with an interview of two people involved in the production of the Harley Quinn TV animated series. According to them there was a sex scene between Batman and Cat Woman, including a scene of cunnalingus. They claim that a representative from DC told them to cut that scene, saying “Heroes don't do that”... But what is the REAL story?

Episode 534 - Biting off more than you can chew
Jun 7, 2021
Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers but neither could handle the demands of a complex Sci-Fi project that needs full world building and internally consistent logic etc (Avatar and Star Wars). They're great with more simple SciFi that's based on 21st century earth and simpler stories, but epic SciFi was clearly a long way beyond the capabilities of either. We're talking about when WE have been caught taking on stuff we couldn't handle, how we dealt with that and also how other creators dealt with it too.

Episode 491 - Getting retro right!
Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.

Episode 448 - King of franchises: Star Wars!
Oct 14, 2019
Continuing on our focus on movie franchises for the month of October, THIS time we focus on the king of them all: STAR WARS! This was a genre defining series, not only for movies but for space opera, “SciFi”, and science fantasy on all media! The original trilogy was quite a milestone. Predictably further instalments weren't quite as well received but it still remains popular even so! Currently it's having a resurgence in popularity once more.

Episode 419 - The Rating Game
Mar 25, 2019
It's the rating game! Yeah! This Quackcast was inspired by Emma Clare's newspost on Friday about rating levels. On Drunk Duck we have 4 rating levels so they're nice and simple: “E” for everyone, “T+” for teens, “M” for mature, and “A” for Adult! We talk about why ratings exist and how to use them.