QUACKCAST 337 - Interview with AmeliaP of Kings Club

Ozoneocean at 12:00AM, Aug. 29, 2017

LISTEN!

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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Drawing Attention #4

Ozoneocean at 12:00AM, Aug. 18, 2017



This time out I wanted to talk about superhero comics again and turn the spotlight onto the one that was responsible for me discovering Drunkduck in the first place…Dasien.

Over the years the comic has become slightly entwined with my own comic, but always they have remained the own ...



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Figuring it out

Ozoneocean at 12:00AM, Aug. 4, 2017



Let's talk figure drawing again.
We've discussed this in the past but it's ALWAYS worth talking about. In fact one of the lost Quackcasts was on this very subject.

Figure drawing isn't easy, you need constant practise to maintain the skill. If you neglect it degrades ...




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Constructing Your Fantasy World Rigging

Tantz_Aerine at 12:00AM, July 22, 2017



Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

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How to Research for Your Comic

Tantz_Aerine at 12:00AM, June 24, 2017



Every comic needs to be researched. Except maybe an autobiographical one, since it’s most likely you already have a thorough knowledge of what is going on in your life.

Or maybe you don’t, and this is your Cognitive Therapy homework.

In any case, a few exceptions aside, just ...





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Flashbacks

Tantz_Aerine at 12:00AM, June 3, 2017




Right now I’m drunk. So I can’t write about the final part of Jung’s Archetypes. Mainly because I don’t want to and can’t make myself.

So instead, I’d like to talk about flashbacks, and methods of depicting them in comics.

A flashback, of course ...






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Archetypal Events – Staples in Devising Plot (part 4)

Tantz_Aerine at 12:00AM, May 20, 2017




So here we are after the brief intermission, back to talking about archetypes from our friend Jung.
As of course is natural, all stories have to have a plot in order to be engaging and be in a position to make their points and get them across because the alternative ...



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Appropriating imagery

Ozoneocean at 12:00AM, April 15, 2017



This beautiful image is from the movie Metropolis by Fritz Lang, it shows Atlas the giant carrying the weight of the entire city on his shoulders. In this image Atlas represents the combined might and labour of the working class. Interestingly the same theme in imagery is often used for ...

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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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Some More Stuff on Dialogue

Tantz_Aerine at 12:00AM, March 18, 2017



So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...

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