When you're just starting out, coming up with good designs is pretty simple, but when you've been doing it for a while or it's your job, you run out of easy ideas- you've picked all the low hanging fruit. What do you do then?
This applies ...
Creating the Fantasy World you Need
Tantz_Aerine at 12:00AM, July 15, 2017
image by me
There are many ways to create a fantasy world. Sometimes you need something very elaborate and thought out in the minutest detail and sometimes you need just enough to sketch out a minimal stage for your story to work.
So the first thing to do when deciding ...
Superheroes & The Duck!
Ozoneocean at 12:00AM, June 9, 2017]
Guest newspost by Nepath
Firstly, let me get the self-promotion out of the way. Sunday just gone I started a third story arc for my comic Energize (www.theduckwebcomics.com/energize), which originally launched on this site, 10 years ago that day. It's called Energize and if you like ...
The Comedy Plot, Toolbox Edition (part two)
Banes at 12:00AM, May 18, 2017Welcome to part two of a twenty-seven part series about outlining simple comedy plots!
Who is the Hero
What Does the Hero Want?
The Door Opens
The Hero Takes Control
So last week we went over the first two items. A particular character who wants something on a surface level ...
Quackcast 323 - A space of your own
Ozoneocean at 12:00AM, May 16, 2017 LISTEN!
Drawing in public can be a pain! You really need to find somewhere comfortable, with lots of space, good lighting, and the right atmosphere to be able to settle down and work on your drawings… It can be tricky to find just the right posy. But it also depends ...
Movie Inspirations for Comics
Tantz_Aerine at 12:00AM, May 13, 2017
So I’m worrying I might be boring the hell out of all of you with Jung and archetypes and odd archaic symbols and mystical imagery cryptography of late…
So here’s something a bit more fun that’s been rolling around in my head as I was gathering up ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017
image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...