COMEDY - part one - The Premise

Banes at 12:00AM, April 13, 2017



HAPPY THURSDAY!


The comedic premise is very much the same idea as a premise in any other genre. It's got the same elements…Character, goals, themes, conflict…

Plus laughs.

One way to look at or create a comedic premise is that it has some kind of separation from reality ...








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Traveling Back to the Beginning

kawaiidaigakusei at 12:00AM, April 10, 2017


Paris Street; Rainy Day, Gustave Caillebotte, The Art Institute of Chicago

In less than twenty-four hours I am going to board a plane and end up in the city of my childhood. I am returning to the Windy City because it is Spring Break and because I yearn to have ...


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World Building Is Ubiquitous

Tantz_Aerine at 12:00AM, April 8, 2017


image from The Art of Veiling, by yours truly

There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...


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The Use of Shadows

Tantz_Aerine at 12:00AM, April 1, 2017



There are some comics where shadows don’t really exist- like Tintin where nothing casts a shadow at all. In other comics, shadows play a huge part, like Sin City. And yet in others they are just part of the natural environment of the comic and nothing more.

All are ...



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START AS YOU MEAN TO GO ON

HyenaHell at 11:17PM, March 23, 2017



Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...

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RULES PART TWO: CONTINUITY AND DISRUPTION

HyenaHell at 12:00AM, March 17, 2017



Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...

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Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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Rules, Part one: Five easy pieces

HyenaHell at 12:00AM, March 10, 2017



So last week we started off talkin' about rules and why we might need em, right? But what exactly do these rules apply to, ya might wonder. Ya might not wonder, actually, but too bad, I'ma tell ya anyway. We'll start where any comic starts: with your basic ...

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Chekhov's Gun

Tantz_Aerine at 12:00AM, Jan. 7, 2017



To me this is one of the most fascinating elements of storytelling. The idea behind Chekhov’s Gun is to employ parsimony in the information comprising a plot and content: If something isn’t essential to the story, just don’t include it. Little by little, it became more “if ...

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The Fears We Explore

Tantz_Aerine at 12:00AM, Dec. 10, 2016




Everyone has their own set of concerns, worries, fears about themselves and their environment, past, present and future. Creators are no different.

So it is only natural that at least some elements of those fears and concerns and worries we have are explored one way or another in the works ...




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