Say My Name
There are titles that fit perfectly with their subject, titles that could fit multiple subjects/contexts, and titles that don't work at all.
Recently I've seen several titles referenced that made me say “I HAVE to see that/read that!”.
A title can be handy ...

Snow Business
Banes at 12:00AM, Dec. 21, 2017
We had a big snowfall two weeks ago, and I was out driving the city in it (I have a part time delivery job).
My car and I held up pretty well in it, and that was satisfying. As the news warned people to stay off the roads, I was ...
Mirror, Mirror - Part 2
Emma_Clare at 12:00AM, Dec. 15, 2017
Last week we talked about the benefits of mirroring webcomics on various platforms. Today, we’re continuing this theme.
The monsters in the market are now Tapas (formly Taptastic) and Webtoons, boasting a large audience that could maximise your reach. Smaller communities such as that on Smackjeeves, Comicfury and here ...
QUACKCAST 351 - PLAY time
Ozoneocean at 12:00AM, Dec. 5, 2017 LISTEN!
We asked for scripts and we got 'em! We have five different scripts in this Quackcast performed by the Quackcast players:
A realistic, dramatic one to start with Usedbooks where murder is on the menu. Yuki, played by Pitface, is doing a bit of detective work, questioning her dangerous ...
Cosmic Horror
Banes at 12:00AM, Oct. 26, 2017
So you've got your maniacs, masked or otherwise. Scary! Or how about savage animals from, whether realistic or altered in some way? Or maybe monsters like vampires, zombies, were-folk and…er…mummies are your jam? Or what about ghosts, spirits and alien beasties?
When it comes to horror fiction ...
Quackcast 342 - Seen unseen
Ozoneocean at 12:00AM, Oct. 3, 2017 LISTEN!
What is the best approach to make a scary story? To directly show the monster, the horror and the gore, or to hold off on that and let the audience fill in the blanks and guide them to imagine something far more awful and real than you could conceive ...
Character Development and a Captivating Storyline OR Stunning Graphics?
kawaiidaigakusei at 12:00AM, Sept. 25, 2017
Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.
One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...