Quackcast 309 - boring action scenes

Ozoneocean at 12:00AM, Feb. 7, 2017

LISTEN!
*Art by Ozoneocean

What makes an action scene boring? Action scenes should be exciting and fun, but often it's just the opposite!
In this Quackcast we discuss the topic of Tantz's newspost from the other day and tackle this hard question.
These were Tantz's conclusions:
- You ...





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Boring Heroes, Fun Villains

Tantz_Aerine at 12:00AM, Feb. 4, 2017



It’s something so often encountered and/or mentioned in stories (be they comics or novels or film) that it’s becoming in itself a cliché: Heroes aren’t interesting because they’re straight arrows. Villains are fun because they’re the ‘bad boys’, the ones that can do all ...

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Boring Action

Tantz_Aerine at 12:00AM, Jan. 28, 2017



Yesterday I was looking at reviews on youtube of the last Resident Evil movie that just came out. And while different reviewers had different degrees of leniency on the movie’s below average quality, everyone was unanimous in that the action in it was a ton, and boring.

So let ...



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The Hated - Part Two

Banes at 12:00AM, Jan. 26, 2017




The Hated, part two: Heroes we hate

Last week I blathered on a bit about villain Protagonists. These are evil, or “bad” characters who get to be Protagonists!

But what about more traditional heroes, or supporting characters are written to be the “moral compass” or “voice of reason”, or just ...






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Nemesis

Tantz_Aerine at 12:00AM, Jan. 14, 2017



Just the name inspires awe, a level of attention and gravity. Because it was a name before it became a noun: she was the ancient Greek goddess of revenge and retribution against those who committed any kind of hubris.

In stories though, a character that takes the position of nemesis ...



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Quackcast 305 - Chekhov's phaser

Ozoneocean at 12:00AM, Jan. 10, 2017

LISTEN!

Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a ...

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Chekhov's Gun

Tantz_Aerine at 12:00AM, Jan. 7, 2017



To me this is one of the most fascinating elements of storytelling. The idea behind Chekhov’s Gun is to employ parsimony in the information comprising a plot and content: If something isn’t essential to the story, just don’t include it. Little by little, it became more “if ...

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Inside Jokes

Banes at 12:00AM, Jan. 5, 2017



Webcomics don't need to follow rules.

They are often created by one person and don't need to answer to editors, publishers or money-type-people. They can be made by just you, and can be made for an audience of just a couple friends or relatives…or just for yourself ...



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Beginnings

Tantz_Aerine at 12:00AM, Dec. 31, 2016



Happy New Year’s Eve!
Thinking about the new year that is just about to begin, I thought to talk about beginnings in stories, and especially in webcomics.

How a story begins, the very first pages of it, are key for catching the audience’s attention and keeping it. The ...




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A Fate Worse Than Death

Tantz_Aerine at 12:00AM, Dec. 24, 2016


part of the painting “The last days of Messolonghi” by François-Émile de Lansac

First things first- Happy Holidays everyone!

In all types of creative writing and artwork, and definitely in webcomics we always talk about the ultimate stakes in the game- death. Death is absolute and irreversible (except when it ...




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