Quasi and Psudo are good friends, but that does not take away all the nervous energy of pacing around the room when sending multiple texts to each other or the hours spent getting ready to see each other. When they get together, they do magic and science tricks, which would ...

QUACKCAST 416 - Making cuts
Ozoneocean at 12:00AM, March 5, 2019 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner ...
The Action - Non-Action Ratio
Tantz_Aerine at 12:00AM, Feb. 23, 2019
No matter what your webcomic is about, from slice-of-life to epic fantasy to dystopian sci fi, it will have a ratio of action scenes to non-action scenes. This ratio is very important as it affects the pacing of your story as well as how interesting and engaging it will be ...
Juggling balls
Emma_Clare at 12:00AM, Feb. 8, 2019
So, I’m still experiencing internet issues and have to do a lot of things on my phone, so the 10-year flashback article has been shifted to next week. Want to join the fun though? We’ve had so many amazing posts from people showing off their progress and next ...
Pacing and Thumbnails
Emma_Clare at 12:00AM, Nov. 2, 2018
Source: Comic Fury
Thumbnailing is a crucial part of the comic making process as it allows you to sort out your pacing and dialogue over the course of a chapter or issue, however, it is often a step that is missed by a lot of creators particularly those learning how ...
Quackast 398 - The sum of all Fears
Ozoneocean at 12:00AM, Oct. 30, 2018
LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/s?fid=224306&refid=stpr
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
This week in the Quackcast we were going to talk about fear in general. What are we afraid of? Why do we like or ...
Having a chat - Planning good dialogue
Emma_Clare at 12:00AM, Oct. 19, 2018
If there is one thing about your comic you will want to nail it is the manner in which the character’s speak to one another. When it comes to creating good and effective conversation you have to keep in mind two things.
1) Does the dialogue progress the story ...
Beginning your plan!
Emma_Clare at 12:00AM, Oct. 12, 2018
When it comes to creating stories or comics you get one piece of advice that is now standard and that is, when it comes to making a story, you’ve got to plan it out. This means creating an outline, doing thumbnails, correcting and editing dialogue and creating pages in ...
Finding your style
Emma_Clare at 12:00AM, June 15, 2018
When you look at a developed artist you can recognise their work straight away. Maybe it is in the way that they do their lineart, or it could be the facial expressions that characters have, (think the Dreamworks Smirk), or maybe it is the tropes that they use in their ...
The Incredibly Long List of Drunk Duck Award Categories
kawaiidaigakusei at 12:00AM, April 30, 2018If you have checked out the Drunk Duck Award Forum thread that is being moderated by Niccea, then you would have seen the list of award categories posted. This is a useful list if you want to see if your comic qualifies for any of the categories before creating a ...