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This week in the Quackcast we were going to talk about fear in general. What are we afraid of? Why do we like or ...
Quackast 398 - The sum of all Fears
Ozoneocean at 12:00AM, Oct. 30, 2018Having a chat - Planning good dialogue
Emma_Clare at 12:00AM, Oct. 19, 2018
If there is one thing about your comic you will want to nail it is the manner in which the character’s speak to one another. When it comes to creating good and effective conversation you have to keep in mind two things.
1) Does the dialogue progress the story ...
Beginning your plan!
Emma_Clare at 12:00AM, Oct. 12, 2018
When it comes to creating stories or comics you get one piece of advice that is now standard and that is, when it comes to making a story, you’ve got to plan it out. This means creating an outline, doing thumbnails, correcting and editing dialogue and creating pages in ...
Finding your style
Emma_Clare at 12:00AM, June 15, 2018
When you look at a developed artist you can recognise their work straight away. Maybe it is in the way that they do their lineart, or it could be the facial expressions that characters have, (think the Dreamworks Smirk), or maybe it is the tropes that they use in their ...
The Incredibly Long List of Drunk Duck Award Categories
kawaiidaigakusei at 12:00AM, April 30, 2018If you have checked out the Drunk Duck Award Forum thread that is being moderated by Niccea, then you would have seen the list of award categories posted. This is a useful list if you want to see if your comic qualifies for any of the categories before creating a ...
Quackcast 350 - Scripting
Ozoneocean at 12:00AM, Nov. 28, 2017 LISTEN!
- Cover image by Ariel ZB for the next instalment of Lords Of The Video Wasteland
In this Quackcast we're talking about writing scripts! But not just scripts in general, this Quackcast is about turning your webcomic into a script. As the creator of a webcomic, a story, what ...
Quackcast 348 - Action Talking
Ozoneocean at 12:00AM, Nov. 14, 2017 LISTEN!
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD!
This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully ...
Time Stand Still
Banes at 12:00AM, Nov. 9, 2017
Time doesn't really exist in comics. Someone can blast through multiple pages in seconds, or linger on one panel for years. Well, that would be rare. But you see what I'm saying.
What if you want to make your readers slow down? To give your pages the pace ...
Talking is Action Too
Tantz_Aerine at 12:00AM, Oct. 28, 2017
Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes.
However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use ...