Episode 338 - Shared DNA of ideas

Sep 4, 2017

The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^ Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 321 - Cafecast

May 1, 2017

3 likes, 0 comments

We titled this one “Cafecast” on the suggestion of Pitface! Instead of chatting about a subject, we took ourselves off to a metaphorical cafe and all started drawing, working on sketches, our latest comic pages, and chatting as we did. We're all comic artists after all and we talk about doing comic all the time, it's only fair that we actually WORK on them from time to time! Gotta “walk the walk”, not just “talk the talk”. We were also inspired by the video Pitface made of herself drawing her latest page of Putrid Meat for the 10th anniversary (vid linked in the notes). Watch it while you listen to this! So this is just a nice, informal chat from us as we draw. Next week we'll get back to more structured stuff when banes and I talk about how to do comedy and how to make comedic characters in comics. The music for this week by Gunwallace is for Half Hearted Headache. The theme fits very well with the comic title! It brings to mind a desolate wasteland in a post apocalyptic techno future, haunted by cyborgs and the hulks of burnt out military battle robots… Which is not what the comic is about but that’s what it paints for me: Jean Michel Jarre, meets knight Rider!

Episode 305 - Chekhov's phaser

Jan 9, 2017

3 likes, 3 comments

Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.

Episode 300 - 3rd DD meetup!

Dec 5, 2016

4 likes, 0 comments

We finally did it! We got to 300 Quackcasts! We've been doing these non-stop for SIX years! Wow… That's pretty incredible. We couldn't think of anything clever do do so we had another DD electronic meetup. The 3rd DD meetup on the 3rd of December on the 300th Quackcast. So the DD family got together, which is what families do around Christmas, well a few of us anyway! In this Quackcast you can listen to an hour of our blather and carrying on and vicariously experience what it was like if you missed it or listen again if you were a part of it. It's always a blast to have the DD community together, we're spread out all the way across the planet so this is really the only practical way for us to come together. We tried doing it with DD hangouts this time instead of Skype, which was interesting but there were way too many hoops to jump through for people to get into it. We could only have 10 people on the call at the time, With Skype we could have 10 people on video chat and others with voice only and chat was so much better… So NEXT time we will go BACK to Skype. Screw you Google hangouts! It was so nice to see people! I tried to stay up for 10 hours from 11am EST (New York time), to 9pm, but I didn't make it. I fell asleep 2 hours short. :( Gunwallace's musical theme was for Lady Unlucky: a minimal white landscape, furnished with electronica, hints of piano and subtle grandeur.

Episode 295 - Sexcast, sex in non adult comics

Oct 10, 2016

5 likes, 0 comments

This is the Awkardcast! Another take on the sexcast idea but this time we're looking at sex and sexual situations in strictly NON-adult comics. Sex performs a very different role in non-adult comics… You have a much wider audience with comics at the rating, but there are things you can not show, so of course you use sex for other reasons than the way you do in an adult rated comic. In an adult comic you can show all details of the entire act, all the genitalia in all their glistening, gory, gooey, hairy splendour, going in and out and around here and there and all over the place! Oh my! In Mature comics and bellow though, you simply can't, though you CAN have some non-sexual full frontal nudity in Mature comics and you can show bottoms in Teen rated comics. The ratings are similar to what you have with film ratings. In adult comics, like adult film, sex acts are more of the focus, they can still have a story but the sex acts are supposed to be enjoyed in their own right. In non-adult comics the sex has other purposes- subtle titillation is a part of it, comedy, teasing the viewer, furthering the plot, a culmination of a relationship or the establishment of one, etc- there's generally always another purpose to it, unlike adult comics where there sometimes is but doesn't need to be. And unlike adult film there's not much purpose to softcore non-adult rated porn in comics. That type of censored porn is done in film in order to get a wider audience on media that will otherwise not show porn, but on the net porn it's super easy to come by so there's not much reason to do softcore. There are a lot of challenges entailed in depicting non-adult rated porn! Certain positions don't work in well with the limits on nudity (we talk about this in the cast), but there are tricks you can use; symbolism (popping champagne corks, trains going into tunnels etc), strategic positioning of sheets, clever camera angles, fading out before the act and fading in again after, characters with mussed hair and uneven clothing, using dialogue to refer to what they just did, “off-screen” shenanigans, or shenanigans in the dark etc, it can be a lot of fun! Have a listen to how Tantz, I and Banes tackle the idea. The music by Gunwallace for his week was Firefly cross! A very mystical sound, with traditional, middle eastern style music mixed with dark techno fuzz, this one is intriguing!

Episode 284 - Writing Dialogue pt2

Aug 15, 2016

6 likes, 5 comments

Well this is the SECOND part of our Quackcast on Dialogue! As with last week, this Quackcast is based on a thread in the DD forums discussing different approaches to creating Dialogue in webcomics. This time we have an additional guest though: the mighty Pitface joins, Tantz, Banes and I once more. We have a dialogue on dialogue, natter away and speak in different accents. We also tried using Google Hangouts for this Quackcast instead of Skype for once just to see if that made things any clearer… It did a little. Google Hangouts had it's own non-intuitive issues that we had to work through, but in many, many ways it worked better than Skype! Gunwallace's musical theme was Our little mental hospital. a crazy insane sounding Latin groove. Makes you want to salsa!

Episode 276 - Time management, Deadlines and Organisation

Jun 20, 2016

4 likes, 4 comments

For Quackcast 276 we had a discussion about the topics of time management, organisation and deadlines- all things essential to the practitioners of webcomics, and even more-so to people involved in webcomic collaborations! This is tricky stuff to handle, you have to balance your webcomicing with your other life activities as well as audience expectation for updates! And as you go on it gets harder and harder to stick with self imposed deadlines, so how do you combat that? Well one way is to make a Patreon account so people will put money towards you updating, That can make an excellent incentive to stick to a deadline, when there's money involved! Collaborations can be easy or hard to keep alive, as long as everyone is equally eager to take part and everyone wants it to succeed then you're good, if not then your group project needs a good leader: not someone who WANTS to be a leader, rather someone who's dedicated to getting the project DONE and needs to be the leader to make that happened, sort of like my role at Drunk Duck. They need to be willing and able to coordinate people and tell them what to do, handle their strengths and weaknesses right to get the work done. The last part to remember is contingencies for when things go wrong! What are your safeguards? i.e. buffers, finishing early so you've got extra time to work on the project if it needs it, have backup people lined up to do work for you, filler art at the ready, guest strips, maybe even simplified techniques or just posting line art instead. How do YOU stick to deadlines (if you do), how do you handle time management and organisation with your comics and collaborators? Gunwallace's theme music this week was Z74's Star Knights. It's An operatic swarm of hornets on a massed bombing run over enemy territory.


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