Episode 464 - The current digital art landscape

Feb 2, 2020

I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!

Topics and Show Notes

Back in the day it was hard to get into and very expensive! Getting a powerful enough machine with all the programs and hardware wasn't cheap. Back in the early 2000s Photoshop was the only really good art program, you needed a PC with at least a gig of ram, Wacom were the only people that made real tablets and the big sizes were only for industry professionals. My 12x12 was the biggest size they made and was intended for clothing designers and engineers. High end digital animators and illustrators used them too but Wacom didn't consider them their target audience. I had to go through a specialist supplier to get mine

It took a few years for the industry to wake up to the fact that digital artists even existed. Till then we had to have advanced knowledge of computer specs and enough money to spare. I've spent many thousands on powerful computers, programs and digitising hardware.

Now however it's VERY very simple. You have a big choice of digitiser tablets you can buy, not just Wacom, ANY modern computer can run them, the art programs are cheap and easy to find. There are also Android tablets like the Samsung Tab S, or Note phones, the Apple pen with the Ipad pro, and many Windows 10 computers that come with pressure sensitive styli.

That is the route I decided to try this time: a mid-price non-gaming 2 in 1 tablet ultrabook. i7 processor, 16 gig of ram, 512 gig SSD, and only integrated graphics, which are decent specs to do any 2D digital art, video or sound editing I need. I don't know how it works with direct input from its pen since I haven't got that accessory yet, but it works fine with my old Wacom Cintiq.

The most important thing about getting into digital art is to beware of bad advice from people concerned with status! Don't be tricked into thinking you have to spend too much on something because it seems to be “THE THING”. At the moment that would be the Apple iPad pro and the pen you get with it or HD Wacom Cintiqs with over 8000 levels of pressure. They will do the job, certainly, but so will almost all the other options too: just as smoothly, fast and trouble free.

It's not the program or the hardware that makes the great picture, it's your skill alone. All you need from your hardware and software is enough pressure sensitivity to be good for natural drawing (1024 is enough for that, more than 2048 is mainly just marketing), low latency (the pen makes marks as soon as you touch it to the screen): Do not fall for marketing numbers here, try it out and see for yourself, it depends on your art program, your processor, and your ram, not just the tablet or pen. You also need enough ram and processor speed so that you can work at a big size if you like and have a lot of layers. Back in the day that would be expensive, now $200-$300 4 year old Samsung Galaxy Tab S3 can handle that super easily.

I'm a classically trained artist in traditional materials. I started playing with digital art in the late 90s and got into it in a big way after 2000, so I've been doing this for over 20 years. I've gained a bit of experience in that time. :)

Some programs that're available and good for digital art: Clip studio paint, Manga studio, Toon boom, Gimp, Photoshop, Artflo, Sketchbook pro, Procreate (iPad), media bang. What are you using right now for digital art?


This week Gunwallace has given us the Music to Tag Forester’s theme - Gunwallace says: Tag Forester is the hero in a number of comics by rickrudge. Rather than do a theme for a specific one I've just done a theme for the character.
Cool, simple, calm, relaxed, while also tough and capable. Tag Forester’s theme moves like a big jungle cat: full of a slow grace, totally fearless, hiding the true extent of his power. The sound is a classic 70’s!

Topics and shownotes


Links

A review of the Samsung Tab S 3 and 4 - https://www.parkablogs.com/picture/artist-review-samsung-tab-s4-vs-tab-s3-drawing


Featured comic:
Arcadia Project - https://www.theduckwebcomics.com/news/2020/jan/28/featured-comic-arcadia-project/

Featured music:
Tag Forester’s theme - https://www.theduckwebcomics.com/user/rickrudge/, by Rickrudge, rated M to A.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

VIDEO exclusive!
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
- https://www.patreon.com/DrunkDuck
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!

Episode 452 - Storytelling styles change!

Nov 11, 2019

3 likes, 0 comments

Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.

Episode 447 - Indiana Jones and the temple of Duck!!

Oct 7, 2019

4 likes, 2 comments

For the month of October we've decided to look at a different movie franchise each week, starting with Indiana Jones! Banes and Tantz have way more knowledge about the films than I, having watched them much more, but we all have a fondness for the character.

Episode 445 - Copyright and You

Sep 23, 2019

3 likes, 0 comments

Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.

Episode 441 - Cooperation = cool

Aug 26, 2019

2 likes, 0 comments

Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.

Episode 440 - Character tropes VS characterisation

Aug 19, 2019

3 likes, 0 comments

Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.

Episode 430 - Good beginnings!

Jun 10, 2019

3 likes, 0 comments

At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.

Episode 428 - Expectations of Male and female audiences

May 27, 2019

3 likes, 3 comments

What are the different expectations for female and male audiences? This almost entirely a culture based thing, it changes depending on where and WHEN you are from as well as your age and experience… but some obvious things are determined by our physiology: sex sells, but there are slight differences based on gender. I wasn't interested in the “why” (genetic predeterminisim or evolutionary psychology), just the “what”.


Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Google+