Oct 7, 2019
For the month of October we've decided to look at a different movie franchise each week, starting with Indiana Jones! Banes and Tantz have way more knowledge about the films than I, having watched them much more, but we all have a fondness for the character.
Topics and Show Notes
Who is Indiana Jones? He's a 1930s style pulp fiction adventure hero archaeologist. Based on a mixture of things, from the hoax Grand Canyon adventurer G.E. Kinkaid to the characters of Edgar Rice Burroughs, you can even see a bit of Herge's Tintin and Robert E Howard's El Borak in him. But he's cynical and clever in a way that's solidly 1980s. He's an action hero who takes damage, he's not entirely pure and he doesn't always fight fair, but he uses his brain, which is why we love him.
Movie franchises relate well to the structure of long form comics- characters stay much the same while their worlds change and develop over a long period of time. Movie franchises are developed over the course of years or even decades, much like webcomics, and they usually focus on big, bombastic characters or worlds, again very much like comics.
This week Gunwallace has given us the theme to Out of the Blue: Retro futurism! Setting the scene for a white, minimal space, full of the coolest furniture made out of chrome and smooth white vinyl, lit with soft pastel neon glows slowly cycling through the rainbow from pink to red, yellow, green, blue, purple, and back to pink again!
Topics and shownotes
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Out of the Blue - https://www.theduckwebcomics.com/news/2019/sep/29/featured-comic-out-of-the-blue/
Out of the Blue - https://www.theduckwebcomics.com/Out_of_the_Blue/, by Shelmnop on, rated T
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Sep 29, 2019
Today we're getting all META and interviewing the creator of another webcomics podcast! Jamais Jochim is the host of Webcomics Reviews and Interviews! It's a podcast that covers much the same ground as we do, but with more research and less winging it, also more interviews with experts and webcomicers, so he's really worth checking out. Our $5 and up patrons can see video of us chatting with him in the flesh!
Sep 2, 2019
How about having it so anyone in your story can die? Let me explain: It's fake. NOT just anyone can die OK? Your main character will still survive until the end and all that, but what you do is set things up so it really truly looks like they're vulnerable and can die, this way it gives the story bigger stakes. If all the other characters are obvious redshirts then who cares? You KNOW the main character or characters will make it to the end so the threat of death or even injury isn't that important… But if you set things up right and have some clever fakeouts then the story will have much more impact!
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Jul 8, 2019
This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.
Jul 1, 2019
Today we chat about a furore on Twitter focussing on a artist who made a tutorial about the differences between the line work of beginners and advanced artists. Many people identified their art style with the work described as “beginner” and took extreme offence at that characterisation. It's the contention of Tantz that “beginner” is not a dirty word. We're all beginners at something. We can all stand to learn things.
May 27, 2019
What are the different expectations for female and male audiences? This almost entirely a culture based thing, it changes depending on where and WHEN you are from as well as your age and experience… but some obvious things are determined by our physiology: sex sells, but there are slight differences based on gender. I wasn't interested in the “why” (genetic predeterminisim or evolutionary psychology), just the “what”.
May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.