Episode 272 - DD electric people, community meetup

May 22, 2016

State your business! Venerable Drunkducker Ayesinback suggested we have an open electronic meetup of DD people, so that's exactly what we did! We all met up in a long Skype session that lasted 10 hours- various DDers dropped in and out over that time and we chatted away about everything and nothing on videochat, meanwhile I tried on a never ending series of antique and novelty hats, one after another… It was really lovely to see old and new DDers all together, to see their faces and hear their voices. A big thankyou to everyone who took part! It was a big success! We will try it again and again in the coming months. The proposed date is the 3rd Saturday of every month, so the next one will be the 18th of June. The session starts at 11am New York time and runs for 10 hours until 9 pm New York time, so you can drop in any time during that! You can get Skype for free here: www.skype.com. It works on all computers, phones and tablets. It can even work just in your web browser alone! You just sign up and install it. Then make sure you add “ozoneocean” as a friend. Gunwallace's track this week was for Darklings. It's nice and long one with a good progressive rhythm. Some of the genius things we discussed: The measure of distance is time. Inbreeding leads to contagious genetic deformity. Direct democracy VS Harkovast. We beet the sugar! Pineapple and artichoke, why eat them?

Episode 271 - Pitface’s tales of ribaldry

May 15, 2016

6 likes, 0 comments

What makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story. Gunwallace provides us a theme to CTV Revamped, the new version of Charby the Vampirate! Good and creepy techno for Charbs!

Episode 269 - Historical Accuracy VS Story Needs

May 2, 2016

6 likes, 4 comments

Never let historical accuracy get in the way of a good story… at least that's what Bravo proposes. We stole his thought provoking forum post subject for the topic of this Quackcast. This is how Bravo goes on to explain it: “So how do feel about that? Should exact adherence to the historical record be allowed to wreck your wonderful fiction? If so how much dramatic license is too much? What are your favorite examples of how they got it wrong and how they got it right? And what if just a touch more research would have revealed that the historical story was better than what the fiction writers concocted? How tragic is that? And what about the usage of known historical mythology/hoax as in the Da Vinci code?” The frisson between story requirements and known historical record is pretty interesting. In Hollywood the former wins out EVERY single time and usually it doesn't result in a better story anyway, but as we discuss in the Quackcast there are OTHER reasons than simple bad writing choices for not sticking to the real story and trying to hammer everything into the Hero's Journey template.

Episode 265 - Drunk Duck updates and the future

Apr 4, 2016

3 likes, 4 comments

For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:

Episode 264 - How to improve your online presence

Mar 27, 2016

4 likes, 2 comments

In this Quackcast we interview Marie Tary, AKA ShadowsMyst. We haven't talked to her since Quackcast 32 and 33 way back in 2011 when Skoolmunkee and I interviewed her about The art of analytics and how to market your webcomics properly. Now Banes and I talk to her about the changed landscape of website marketing, brand management, SEO and how it applies to comics and most particularly Drunk Duck itself. Brand management and marketing is Marie's job, as a senior graphic designer for a major university. She gives us some invaluable information about how we can put Drunk Duck back on top and return it to its former glory- very useful information that applies just the same to any online property, especially webcomics! So this will give you a clue what's in store for Drunk Ducks future and the sort of thing the future 3rd wave of fixes and features will entail. We also have the presentation of a lovely track by Gunwallace, the theme to Tangled river!

Episode 262 - DUCK Radio 3

Mar 14, 2016

6 likes, 5 comments

WELCOME to the final part of the Radio D.U.C.K. trilogy! This is where we put all the rest of Gunwallace's amazing songs AND a special treat for you as well listeners: Jimmy's Folly. Our radio DJs have gone just a little crazy this time… the brutish, hard rocking Jimmy Storm, demonic Anastasia Ravendale, and dried up old Rhet Blanket battle it out over the on air turf in the strangest way possible… BRINGING THE THUNDER! Gunwallace's amazing comic themes meanwhile are just as juicy as ever.

Episode 257 - Accents in Comics

Feb 8, 2016

4 likes, 2 comments

Using accents and different languages in comics can be a challenge, or at least a challenge to represent. Some people will actually have their text IN a different language or even a made up language in the case of aliens, and they'll have translations in a footnote. Some will use pointed brackets to represent the different language, some will use different fonts, and some won't bother showing that there is a different language being spoken at all. We spoke to Tantz Aerine and Pitface about this because that's something they both have to tackle in Brave Resistance and Tantz's solo comic Without Moonlight because it's very central to the plot: Tantz uses different colours for the languages. Pitface phonetically represents different accents in her comic Putrid Meat quite expertly. However, there can be challenges to phonetic representation when you get it wrong, most frequently in the case of Irish and Scottish accents! This was inspired by a newspost by Hippievan! Listen ad enjoy Gunwallace's audio interpretation of Aidana. VERY Pink Floyd!

Episode 256 - Using and creating weapons in fiction

Feb 1, 2016

3 likes, 2 comments

Tantz Aerine, Banes and Ozoneocean discuss the topic of using and creating weapons in fiction and some of the pitfalls involved- all the things you can easily do wrong and do better! Stuff like using overly specialised weapons in too general a role, like giant swords where they'd be next to useless, or tricked out assault rifles with way too many things hooked onto them so they're oversized and weight a ton- also copying ideas and tropes about weapons usage without understanding why the exist and in the process making many of the same mistakes as others have in the past.


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