

Episode 139 - Telling Gender From Comic Styles
Oct 28, 2013
For Quackcast 139 Banes and I were joined by Kawaiidaigakusei, who had an amazingly interesting subject to talk about: “Telling Someone's Sex By the Way They Draw". Kawaiidaigakusei says:This has been a subject matter that is of great interest to me since college, and I am sure a lot of people who draw webcomics can relate. The early periods of Western Art have been mostly dominated by men. Female artists were rare during the Baroque Period with the exception of a key figure, Artemisia Gentileschi, whose dark interpretation of Judith Beheading Holofernes can be read with psychoanalytic overtones of a woman asserting her dominance over a man by decapitation. The twentieth century welcomed an influx of women artists during the Feminist art movement that began in the late 1960s. In the present day, with the introduction of webcomics and the Internet, women and men now have a level playing field to showcase their art to the public. Now the question remains–Is it possible to tell a person's sex by the way they draw?
Topics and Show Notes
- How can you tell the sex and/or age of an artist at a glance?
- Do females draw the human figure with more organic curves, whereas males tend to draw more angular?
- Can a woman draw female figures better than a man, and vice versa?
- Are webcomics (still) dominated by males? Has there been a shift in the comic industry in the last ten years?
- Does sexuality come into play or is it irrelevant to the art style?
Check out her artwork here:
- http://theduckwebcomics.com/user/kawaiidaigakusei
/>Forum thread about the topic:
- http://www.theduckwebcomics.com/forum/topic/161694/
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Episode 131 - Contributors Comic Classic Movies
Jul 1, 2013
This week we have some generous contributions from people who have let us know about their fave adaptions of comic book movies! Last week it was just Banes and I crapping on about our choices, THIS week we get to hear from a much wider perspective. Our contributors had some very interesting things to say about their choices!

Episode 127 - Early Influences in Print Comics
May 28, 2013
For Quackcast 127 we asked the DD community about the traditional print comics that influenced them over the years, from their early days onward. No webcomics! Only the old printed kind in comic books or newspapers, or gum wrappers or... however else people got their comicbook goodness. And it was TOTALLY ok to talk about mainstream comics like Batman and Superman if that was their thing or obscure stuff no one ever heard of or weird embarrassing crap like He-Man comics, whatever, it's all good, we wanted to know! We got quite a few responses and we thank everyone for those, It also gave us a chance to do our funny voices again, which we appreciated!

Episode 126 - Mobile Digital Art
May 20, 2013
This is another of our technical Quackcasts, this time Banes and I are talking about my own mobile digital art processes. The tools I currently use for that are a Samsung Galaxy Note 10.1 tablet and Sketchbook pro by Autodesk is the software. It's a bit of a rambling discussion but hopefully we managed to impart a bit of sensible info! I even drew a a picture using this equipment during the Quackcast and you can see that in the links bellow as well as links to some of the other stuff we talked about! Regarding the tablet and software though, as a digital artist I highly recommend it to everyone!

Episode 125 - 2013 DD Awards Time
May 13, 2013
Niccea tells Ozoneocean all about this year's DD comic awards! They're just starting and just beginning to pick up steam! You can join the discussion to help direct how the awards will work, you can try and become an awards judge or you can even try and get your wonderful webcomic nominated for a DD Award!!!! Actually, even if you don't DO a comic you can nominate your faves and help along with the whole process. At the moment they want you to submit a bit of artwork on a fun theme where your characters try and raise money to help with the awards, as a way of showcasing your stuff and helping you get nominated/voted for. Just go to the DD award comic!

Episode 121 - Banes talks Toonboom Studio
Apr 15, 2013
This is another Quackcast in our technical series focussing on the stuff people use to make webcomics. This week we focus on the art program chiefly used by Banes in the making of his comic, Typical Strange, and that program is Toonboom studio! Toonboom is mainly for doing cell style digital animation but it's also pretty good for doing drawings and Banes tells us just exactly HOW. Next week we'll be looking at Adobe Illustrator.

Quackcast 119 - Kevin Kota's World Hayman
Apr 1, 2013
Owen Wilson. Owen Wilson. Owen Wilson: Kevin Hayman IS Owen Wilson, only better looking and twice as talented. Listen find out for yourself. Kevin is a really interesting guy, he's been doing webcomics since they were a thing. His Kota's World ran from 2000-2005 (and a bit before that), it was one of the first comics on the old days of Drunk Duck! He's since moved on from that, now drawing both the very popular Errant Apprentice and the new reinvented version of Kota's World "Mailbox Rocketship", as well as working hard as the co-host of the great pop-culture focussed podcast DTWC (drawing the wrong conclusions), which is the successor to The Gigcast, which was the old unofficial podcast for Drunk Duck back in the day. Lots of history here people. History and talent! Kevin is an amazing guy and hard to contain within a single broadcast so next week we'll have part two of our little chat, as soon as I edit out all the swearing an salacious gossip (I am not joking).

Episode 118 - The Industry Standard
Mar 25, 2013
In Quackcast 118 Banes and I approach the subject of Photoshop, attempting to give a quick intro to the dark, mysterious, primordial creator god of webcomics... in our own rambling way, well in MY own rambling way since I'm the on bumbling through pretending to know what I'm talking about while Banes asks sensible questions to prod me along onto the correct lines again. We chat about layers, setting stuff to "multiply" and what that means, mention short-cuts, pallets etc. One of the conclusions we come to is that good old Photoshop is such a gigantic behemoth that as a webcomic artist you don't really need it anyway since it's massive overkill and there are many specialised art programs that are more streamlined and more clearly focussed on the art skills you need, BUT if you really MUST have a pro photo-editing tool like Photoshop hopefully this gives you at least some brief info on it- as much as you can without screen-shots and stuff. :)