Episode 232 - Creating a Rounded World

Aug 17, 2015

Hello, hello, hello! This is the second part of our hugely long expose on the tricky art of WORLD BUILDING! And it really IS extra loooooooooooog… that's because we take so much time crafting the Quackcast world for you. To recap: world-building is a big part of ALL fiction from SciFi and fantasy to your common or garden police shows or even comic strips. You create locations that have relationships with each other, characters that have jobs, families, friends, histories etc, all that is just as much world building as a fantasy world with a specific style of magic and monsters or a SciFi world with aliens and a 1000 year war. Typically, if you do your homework and set up your world nicely then it makes it easier to write stories within it, but you also have to remember not to show all that research to people in the form of big long explanations. Banes and Bravo1102 join Ozoneocean to talk about it! Listen to Gunwallace's lovely theme for Regarding Dandelions!

Episode 212 - Gateway Comics

Mar 30, 2015

5 likes, 7 comments

Tantz Aerine, Pit Face and Abt Nhil join Banes and Ozone to discuss the kinds of comics that are good intros into the medium for people who aren't into them: Gateway comics! You know the sorts of people; "Comics are for kids", that sort of thing. Well the idea here is to show them different! What comics would convince someone to give the medium a second glance? What comic or strategy could possibly convent people to the glorious cause of comics? Tantz, Pit, and Abt tell us what they think, we also read what HippieVan suggests (the topic creator), and the people who contributed to HippieVan's original newspost.

Episode 205 - What about bodyshape?

Feb 9, 2015

6 likes, 6 comments

This week Banes and I were inspired to talk about body shape in the depiction of figures in comics, inspired by some famous images from photographer Howard Schatz's 2002 book, Athlete. In it there are photos of many athletes who're at the peak of their sports and yet their bodyshapes are vastly different, subverting the idea of an "ideal" bodyshape or what it means to be a top athlete or even fit. too often bodyshapes in comics follow a very narrow range, not getting much past what we think of as the current popculture ideal. We all know that idealised model shape is a problem and yet we all still perpetuate it, most of the time you can only tell most "realistic" characters apart by their hairstyle or costume, especially in superhero comics. And that invents a second problem: the myth of the "normal" shaped body as opposed to the ideal- there IS no such thing as normal, and even the ideal is always changing throughout the ages. There's even a lot more to body shape than the famous categories: Mesomorph, Ectomorph, and Endomorph, or Skinny, Pear, Athletic, Hourglass and Apple. We also have a beif mention of how stylised characters (Sponge Bob, Calvin and Hobbes etc) are exaggerations of these shapes and differences.

Episode 158 - A Very Modern Modest Medusa: Part 2

Mar 17, 2014

2 likes, 13 comments

In the second part of our interview with Jake Richmond of Modest Medusa Banes and I discuss with him topics like the use of gradients in comic art, background details, simplifying your artwork, cell shading, and the perils of covering up art with speech bubbles! This was not originally intended as a two parter but we chatted on with Jake after the Quackcast was over and he was so interesting, insightful, and on-topic that we didn't want to waste any of the chat we had with him.

Episode 157 - A very modern Modest Medusa

Mar 11, 2014

5 likes, 4 comments

Banes returns to the Quackcast to join me on another interview with Jake Richmond of the very popular Modest Medusa! This time we get to find out more about Jake's comic making technique, his writing style, character creation, colour technique, drawing materials, programs and his whole work flow. I had wanted to get into this last time as well on Quackcast 155 but we had a great chat about the things you can do to make money from your webcomics instead. So now we get a full picture of what goes into the making of Modest Medusa! For example; did you know it's all drawn on paper and scanned? Neither did I! This is part one, part two will come out next week. Stay tuned!

Episode 155 - A Moment with Modest Medusa

Feb 24, 2014

7 likes, 6 comments

After a terrible bathroom flooding incident Modest Medusa was born. That's sort of the beginning of the story of Modest Medusa, but also how the comic began too! In this Quackcast I interview Jake Richmond, the creator of the very successful and popular Modest Medusa: a pretty amazing webcomic success story. Starting out at Drunk Duck with his comic in 2011 he's been able to quit his main day job and work on his comic full time! He does some freelancing and teaching as well, but his comic is his main source of income. That's awesome! And this wasn't by luck either, or “being in the right place at the right time” that many have leveraged much of their success from, Jake got there though hard work and dedication to his readers. A real webcomic inspiration! This is the goal that every webcomicer should be aiming for and his success shows that it IS acheiveable! - Only IF you can put in that work though. It's not easy, no short-cuts.


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