Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017Reflecting on Reflection Characters
Banes at 12:00AM, July 20, 2017
Reflection Characters
When I was doing a little reading on the “Mentor” character type, I learned about something called “Reflection Characters”. It was an eye opener; I'd never heard of this before, though I could instantly see how it made sense in storytelling, and dozens of examples came to ...
An Attractive Fantasy
Banes at 12:00AM, July 6, 2017There are several ways to make a series interesting. I've been working on a new one for the past few months and endeavoring to make it something people will be compelled to read (or watch, if it ends up being animated).
To hook people in, you know? How does ...
Quackcast 329 - Character Archetypes, the Jung ones!
Ozoneocean at 12:00AM, June 27, 2017 LISTEN!
Art from Wikipedia
Welcome to the the yungle
Characters make or break a story. In this quackcast Tantz Aerine brings all her skills as a head-shrink to bear and gives us the low-down on Jungian character archetypes! Jung was a clever Swiss bloke, a contemporary of that strange fellow ...
Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!
kawaiidaigakusei at 12:00AM, June 26, 2017Gimme Five
Banes at 12:00AM, June 22, 2017Gimme Five - Senses in comics
Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.
But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...