When you're just starting out, coming up with good designs is pretty simple, but when you've been doing it for a while or it's your job, you run out of easy ideas- you've picked all the low hanging fruit. What do you do then?
This applies ...

Reflecting on Reflection Characters
Banes at 12:00AM, July 20, 2017
Reflection Characters
When I was doing a little reading on the “Mentor” character type, I learned about something called “Reflection Characters”. It was an eye opener; I'd never heard of this before, though I could instantly see how it made sense in storytelling, and dozens of examples came to ...
Where's Chuck?
Banes at 12:00AM, July 13, 2017
Where's Chuck? - Retcons
Hello again!
On the previous Quackcast we talked about retcons - here's that episode if you care to listen:
http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/
A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...
Quackcast 331 - Retconning your work
Ozoneocean at 12:00AM, July 11, 2017 LISTEN!
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...