Diminishing Returns

Banes at 12:00AM, Sept. 28, 2017


Emotional Charges and Diminishing Returns

Many writing methodologies suggest mapping out the emotional change of each scene. The scene either starts positive, and goes to either negative or “extra positive”, or starts negative and goes to positive or “extra negative” by the end of the scene.

So if a lovelorn ...




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Quackcast 340 - Reviews

ozoneocean at 12:00AM, Sept. 19, 2017

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In this Drunk Duck Quackcast we chat about the importance and the process of reviews! Good ones, bad ones, why they all matter, and also why they often don't! ;)
Reviews are an interesting animal, they're a parasitic form of entertainment. They rely wholly of other forms of ...


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QUACKCAST 337 - Interview with AmeliaP of Kings Club

ozoneocean at 12:00AM, Aug. 29, 2017

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This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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QUACKCAST 336 - Side romance

ozoneocean at 12:00AM, Aug. 22, 2017

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Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can ...

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Quackcast 331 - Retconning your work

ozoneocean at 12:00AM, July 11, 2017

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Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...


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COMEDY - part three - You take the good, you take the bad...

Banes at 12:00AM, April 27, 2017



Comedic Characters - You Take the Good, you Take the Bad…

This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.

Now we finish creating our characters ...





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RULES PART TWO: CONTINUITY AND DISRUPTION

HyenaHell at 12:00AM, March 17, 2017



Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of ...

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The Impracticality of Being Practical

kawaiidaigakusei at 12:00AM, March 13, 2017


The Businessman, Antoine de Saint-Exupéry, The Little Prince

I have a certain level of disdain for people who believe that comics and art in general are merely hobbies. When I was much younger and on the receiving end of advice from many well-meaning grown-ups, the word “practical” and the phrase ...


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Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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Quackcast 310 - Where to begin

ozoneocean at 12:00AM, Feb. 14, 2017

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Where to start; in the past, present, or future? Will you structure your story in a linear way or do something more complex? This was the topic of Hyena Hell's newspost on Friday and in this Quackcast Pitface, Banes, Tantz, and I discuss and mull over the ideas ...

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