Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

How Much is Just Right when it Comes to Shock Value?
Tantz_Aerine at 12:00AM, Aug. 12, 2017Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?
Tantz_Aerine at 12:00AM, Aug. 5, 2017
We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...
WRITING A SCENE
Banes at 12:00AM, Aug. 3, 2017WRITING A SCENE
Here are some thoughts on writing that smallest unit of a story: the scene.
First off, what is a scene? What defines that little mug?
It's Change.
Something changes between the beginning and end of a scene.
Here's a way to write one if you ...
Mega Milestone: The Godstrain Brings Down the Final Curtain
kawaiidaigakusei at 12:00AM, July 31, 2017
What goes up must fall down; Where there is a beginning must also have an end; Every opening must have a closing. KimLuster's 437 page masterful comic, The Godstrain, has been a Drunk Duck staple since 2012 when it first started and eventually earning a Feature recognition at the ...
Researching Your Fantasy World
Tantz_Aerine at 5:42AM, July 29, 2017
Goodness, I'm so late posting this, my apologies…
So you have answered your main worldbuilding question, you’ve gone ahead and created your rigging and you’re all set! Now you get to research for your world- you are about to sink your teeth in the juicy, succulent meat ...
The Murky Middle
Banes at 12:00AM, July 27, 2017Thursdays with Banes - The Murky Middle
A good way to put together a story is to figure out some essentials, first - Elements of Character, Plot and Theme, and Building some World and all that. We've talked about these things around here a lot, and we'll prolly continue to ...