In stories there are always protagonists and antagonists. And sometimes it’s the protagonists that are more interesting while others it’s the antagonists that steal the scene. Very rarely, it is both.
In all the wide versatility and range between characters, what is the common feature of interesting, memorable ...

Active vs. Reactive Characters
Tantz_Aerine at 12:00AM, Oct. 14, 2017Doing sexy artwork
Ozoneocean at 12:00AM, Oct. 6, 2017
How do you feel when creating sexy artwork or writing sexy scenes for your comic?
This topic came to my mind because of a thread MegaRdaniels started in the DD forums: “Writing Sexualized Pages in your Comic” - http://www.theduckwebcomics.com/forum/topic/177742/.
People had very different responses to ...
Diminishing Returns
Banes at 12:00AM, Sept. 28, 2017
Emotional Charges and Diminishing Returns
Many writing methodologies suggest mapping out the emotional change of each scene. The scene either starts positive, and goes to either negative or “extra positive”, or starts negative and goes to positive or “extra negative” by the end of the scene.
So if a lovelorn ...
Quackcast 341 - Objectification and porn
Ozoneocean at 12:00AM, Sept. 26, 2017 LISTEN!
In this Quackcast we chat about how objectification can rob the humanity from a character and turn them into a meaningless object which can in turn alienate your audience by making your work less relatable, but with things like porn where character is less important than the on screen ...
Character Development and a Captivating Storyline OR Stunning Graphics?
kawaiidaigakusei at 12:00AM, Sept. 25, 2017
Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.
One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...