Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...

How Much is Just Right when it Comes to Shock Value?
Tantz_Aerine at 12:00AM, Aug. 12, 2017Quackcast 334 - body technique!
Ozoneocean at 12:00AM, Aug. 8, 2017 LISTEN!
Let's get physical! let me hear your body technique!
As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard ...
Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?
Tantz_Aerine at 12:00AM, Aug. 5, 2017
We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...
Quackcast 65 - Men and Women in Tights - RETRO
Ozoneocean at 12:00AM, Aug. 1, 2017 LISTEN!
No new Quackcast this week so we're going retro.
Sorry guys… 334 didn't record correctly. I only discovered that while editing. Two Quackcasts we'd recorded didn't work, TWO in a row: the spare AND the current one! I don't check them right after I ...
Mega Milestone: The Godstrain Brings Down the Final Curtain
kawaiidaigakusei at 12:00AM, July 31, 2017
What goes up must fall down; Where there is a beginning must also have an end; Every opening must have a closing. KimLuster's 437 page masterful comic, The Godstrain, has been a Drunk Duck staple since 2012 when it first started and eventually earning a Feature recognition at the ...
The Murky Middle
Banes at 12:00AM, July 27, 2017Thursdays with Banes - The Murky Middle
A good way to put together a story is to figure out some essentials, first - Elements of Character, Plot and Theme, and Building some World and all that. We've talked about these things around here a lot, and we'll prolly continue to ...