Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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Archetypal Motifs (Carl Jung, part 2): Apocalypse

Tantz_Aerine at 12:00AM, April 29, 2017



Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.

Motifs in general are tokens in a story that appear several times and symbolize something ...




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Character Quirks

Tantz_Aerine at 12:00AM, March 25, 2017



So last time I talked about the little extras that can go into dialogue and how that dialogue can be presented on the page of your comic, so I was thinking today might be good to continue in that general trajectory and talk about little extras in your character design ...

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Some More Stuff on Dialogue

Tantz_Aerine at 12:00AM, March 18, 2017



So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...

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Memes

Banes at 12:00AM, March 16, 2017




A Meme is a comic, really. Pictures and words put together to get some kind of point across.

It's a fascinating phenomenon. I'm tempted to try to explain what they are, but the meme up top has reminded me not to attempt that.

Seeing them, whether I understand ...






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Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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Buck the System Imagery

Tantz_Aerine at 12:00AM, March 4, 2017




So I suppose it is no secret I like activism, standing up for a cause and giving it your all no matter what. From my comics to my actual life I have been doing so.

But what about the imagery that gets such a thing across to an audience in ...




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Writing a Scene and the Hobbling of IMDB

Banes at 12:00AM, Feb. 9, 2017



I was actually asked some writing questions the other day. Who the deuce would ask ME for advice? But I happened to have a little.


Here are some thoughts on writing that smallest unit of a story: the scene (reprise):


First off, what is a scene? What defines it?

It ...









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Playing with Time

Banes at 12:00AM, Feb. 2, 2017



Time doesn't really exist in comics. Someone can blast through multiple pages in seconds, or linger on one panel for years. Well, that would be rare. But you see what I'm saying.

What if you want to make your readers slow down? To give your pages the pace ...



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FEATURED COMIC --> Unfruity and Nonchalant

kawaiidaigakusei at 12:00AM, Jan. 18, 2017



Unfruity and Nonchalant is the product you would get if you mixed a Keith Haring painting in a bowl with absolute cuteness. The simple style tells a quick story in one, two, three, or four panels while only using a single color (now THAT is talent!). The text dialogue is ...

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