So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...

Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017Wardrobe Is a Tell
Tantz_Aerine at 12:00AM, Sept. 2, 2017
They say that the best and most important elements in visual arts, from movies to comics, are done well when the audience doesn’t quite notice them. And that is definitely true- research and plot development and world building are some of them about which I’ve already talked about ...
Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!
kawaiidaigakusei at 12:00AM, June 26, 2017Archetypal Events – Staples in Devising Plot (part 4)
Tantz_Aerine at 12:00AM, May 20, 2017
So here we are after the brief intermission, back to talking about archetypes from our friend Jung.
As of course is natural, all stories have to have a plot in order to be engaging and be in a position to make their points and get them across because the alternative ...
Carl Jung is Your Friend (part 1)
Tantz_Aerine at 12:00AM, April 22, 2017
I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):
Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...
Basic Shapes in Character Design
Banes at 12:00AM, April 6, 2017
From the Best of Banes Collection…
CHARACTER SHAPES
I've never consciously designed characters this way, but I recently remembered hearing about this notion some time ago, on the dvd special features for an animated movie or show. I don't remember which one.
Characters derived from basic shapes can ...
Quackcast 315 - Creepy Pasta
Ozoneocean at 12:00AM, March 21, 2017 LISTEN!
This week we decided to all read out Creepypastas, just because! I's a popular thing on the net and people like that sort of thing… Well Banes and Pit do anyway. So what ARE Creepypastas? Well they're not the rotten spaghetti that had Banes blasting from both ...
Some More Stuff on Dialogue
Tantz_Aerine at 12:00AM, March 18, 2017
So last week I talked about the basic principles of dialogue, so the recipe to the cake itself. But now I’d also like to talk about that cake’s icing and trimmings- what will make the dialogue we’re writing be fun and distinct and pop in our comic ...
Dialogue is a Paintbrush
Tantz_Aerine at 12:00AM, March 11, 2017
In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)
So how do we create ...
Chekhov's Gun
Tantz_Aerine at 12:00AM, Jan. 7, 2017
To me this is one of the most fascinating elements of storytelling. The idea behind Chekhov’s Gun is to employ parsimony in the information comprising a plot and content: If something isn’t essential to the story, just don’t include it. Little by little, it became more “if ...