In my day job, I am occasionally asked to attend events or webinars as part of professional development. Earlier this week I happened to be at one of these activities focussing on the future of artificial intelligence, which you would think would be a riveting topic for discussion. But soon ...

On boredom and the slip into daydreams
Emma_Clare at 12:00AM, Feb. 16, 2018The Origin Stories of Webcomics | Part 2
Emma_Clare at 12:00AM, Jan. 26, 2018
Last week I decided to be indulgent and explain where I came from as a webcomic creator and this week I am finishing that story, at least up to where I am now. It was so lovely reading all your comments about your origins. It is very easy to look ...
Mirror, Mirror Part 1
Emma_Clare at 12:00AM, Dec. 8, 2017
Mirror, Mirror,
On the wall,
One webcomic site?
Or do I do them all?
Nowadays there are a plethora of options available to creators and the question is no longer where to post your work, but how many websites should you feature it on? Do you opt in for exclusivity ...
Turn your comics into movie scripts!
Ozoneocean at 12:00AM, Nov. 17, 2017]
This came out of a chat between Emevsa (http://www.theduckwebcomics.com/user/Emevsa/), Bravo (http://www.theduckwebcomics.com/user/bravo1102), and I in a thread about turning your comic into a film or TV show.
How about US DDers practise doing short script adaptations of parts of our comics ...
Quackcast 342 - Seen unseen
Ozoneocean at 12:00AM, Oct. 3, 2017 LISTEN!
What is the best approach to make a scary story? To directly show the monster, the horror and the gore, or to hold off on that and let the audience fill in the blanks and guide them to imagine something far more awful and real than you could conceive ...
Designing your Characters
Tantz_Aerine at 12:00AM, Sept. 9, 2017
So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).
The only thing left to ...