So you've got your maniacs, masked or otherwise. Scary! Or how about savage animals from, whether realistic or altered in some way? Or maybe monsters like vampires, zombies, were-folk and…er…mummies are your jam? Or what about ghosts, spirits and alien beasties?
When it comes to horror fiction ...
Cosmic Horror
Banes at 12:00AM, Oct. 26, 2017Quackcast 342 - Seen unseen
Ozoneocean at 12:00AM, Oct. 3, 2017 LISTEN!
What is the best approach to make a scary story? To directly show the monster, the horror and the gore, or to hold off on that and let the audience fill in the blanks and guide them to imagine something far more awful and real than you could conceive ...
Character Development and a Captivating Storyline OR Stunning Graphics?
kawaiidaigakusei at 12:00AM, Sept. 25, 2017
Above: Final Fantasy IX (2000) by Squaresoft. Below: Final Fantasy XIII (2010) by SquareEnix.
One of the main influences of my art style comes from the Final Fantasy video games of the late 1990s and early 2000s. I remembered being mesmerized by the full orchestrated score by Nobuo Uematsu, I ...
Jack Kirby
Banes at 12:00AM, Aug. 31, 2017Just the other day was the 100th anniversary of the birth of Jack Kirby (Jacob Kurtzberg, originally).
Jack “King” Kirby drew comics from the 1930's for various companies and co-created many characters for Timely Comics, notably Captain America (co-created with Joe Simon). Cap was one of the few Marvel ...
Improve Your Drunk Duck Award Winning Game By Creating a For Your Consideration Page!
kawaiidaigakusei at 12:00AM, June 26, 2017Crossing Over
Banes at 12:00AM, June 15, 2017Cinematic Universes are the big thing these days. Or they're trying to be.
The Marvel Cinematic Universe is expanding to further-flung corners all the time: I couldn't believe some of the “cosmic” characters who appeared in the Guardians of the Galaxy volume 2. Characters I would have thought ...
Quackcast 325 - walk the line
Ozoneocean at 12:00AM, May 30, 2017 LISTEN!
Art by Ozoneocean
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga ...