Quackcast 341 - Objectification and porn

Ozoneocean at 12:00AM, Sept. 26, 2017

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In this Quackcast we chat about how objectification can rob the humanity from a character and turn them into a meaningless object which can in turn alienate your audience by making your work less relatable, but with things like porn where character is less important than the on screen ...

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Quackcast 340 - Reviews

Ozoneocean at 12:00AM, Sept. 19, 2017

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In this Drunk Duck Quackcast we chat about the importance and the process of reviews! Good ones, bad ones, why they all matter, and also why they often don't! ;)
Reviews are an interesting animal, they're a parasitic form of entertainment. They rely wholly of other forms of ...


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Quackcast 339 - Communicate With Clothes

Ozoneocean at 12:00AM, Sept. 12, 2017

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Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state ...

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Quackcast 338 - Shared DNA of ideas

Ozoneocean at 12:00AM, Sept. 5, 2017

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The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built ...

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QUACKCAST 337 - Interview with AmeliaP of Kings Club

Ozoneocean at 12:00AM, Aug. 29, 2017

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This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because ...

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QUACKCAST 336 - Side romance

Ozoneocean at 12:00AM, Aug. 22, 2017

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Romances don't always have to be the main focus of a story, infact you can have richer, more interesting romances if they occur in support of a bigger plot issue. It can lend them and the story more weight if they're in a secondary position. Characters can ...

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Quackcast 335 - Dialoguecast

Ozoneocean at 12:00AM, Aug. 15, 2017

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Dialogue is one of the most important elements for storytelling in most webcomics (there are exceptions). But dialogue is often hard for beginners, writing out imaginary conversations to push stories forward, show characterisation, or expositions are skills that don't come naturally! Banes has given us a helpful newspost ...

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Quackcast 334 - body technique!

Ozoneocean at 12:00AM, Aug. 8, 2017

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Let's get physical! let me hear your body technique!
As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard ...


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Quackcast 333 - Retcon the retcon

Ozoneocean at 12:00AM, July 25, 2017

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The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that ...

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Quackcast 332 - The trouble with immortality

Ozoneocean at 12:00AM, July 18, 2017

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In this Quast we talk about immortality, which is a common trope in literature. Who seeks immortality in stories? It's usually bad guys, and it usually has some sort of extreme price,catch or dark side, so much so that people actually believe that if immortality WAS real ...

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